updated -  May 19th, 2009.

    Latest -
 SH shots & MP3 
    Upcoming -
 ...unknown... 

            forum - dev.journal - e-mail us



                                             SPOTLIGHT
Ulterior Warzone - 2D real-time strategy for NintendoDS "It's not far away now folks, our second full game and it is the singlemost demanded genre on the NintendoDS, big effects, twisting plots, and SO MANY structures and units waiting for your commands!" NEWS (.check the news archive text here.) ____________________________________________________________________________________________________________________ Shadowing Hate shots & MP3 - Tuesday, May 19th, 2009. >> posted by LDAsh:- Talented mapper DeeP has been hard at work and we're happy to finally get up a couple of glances at his work in the Shadowing Hate screenshot section. We're also proud to present a preview MP3 of the soundtrack as composed by DiViNiTY. Both these artists have done great work and we'd really love to know what you think in the forum. ____________________________________________________________________________________________________________________ Ulterior Warzone preview wallpaper - Sunday, December 7th, 2008. >> posted by LDAsh:- We're very pleased to finally release some media from the long-awaited NDS RTS project we've been slaving away on, Ulterior Warzone, you can find yourself a wallpaper full of screenshots on the Ulterior Warzone page, and we really hope to hear from you in our forum about what you think. More about Chaos Circuits and Shadowing Hate soon too. ____________________________________________________________________________________________________________________ CC idTech3 / SH bases - Sunday, September 21st, 2008. >> posted by LDAsh:- We're announcing an "engine jump" for Chaos Circuits from Torque to the Quake III Arena engine. We don't wish to say anything bad about Torque, but sadly must finally conclude it's just not the right technology for the game. More on that very soon. Nothing wrong with Ulterior Warzone infact it's better than ever. Shadowing Hate shows off normalmapped character model bases, and happily welcomes new mapper DeeP on board. Good times. ____________________________________________________________________________________________________________________ HELP WANTED!!! - Tuesday, May 13th, 2008. >> posted by LDAsh:- It's time to recruit ready for the mid-year release of Ulterior Warzone. Please read the help wanted page to find out what positions are able to be filled, at the moment it is pretty much everything, and also note that there are paying jobs on offer mainly for programmers and animators. Any interest should lead you straight into the development forum! ____________________________________________________________________________________________________________________ Ulterior Warzone milestone - Thursday, May 8th, 2008. >> posted by LDAsh:- Yes, Ulterior Warzone has reached a wonderful milestone of being playable with all essential graphics in place! From the very few bits of unreleased media to see, we've received some great positive feedback. All that's left is the polish, and the project has an absolute clear path to follow with practically nothing to stand in its way. The deadline is still roughly mid-year, I estimate toward the end of June, this will be an exciting and important time for the team. Stay tuned! ____________________________________________________________________________________________________________________ Character bases done & Forum is back - Wednesday, December 13th, 2007. >> posted by LDAsh:- You read right, the new character base models for Shadowing Hate are _FINALLY_ complete. And this isn't just babble about how they are "well, pretty much..." NO! They are complete! They now have fully tested animation/ragdoll-friendly mesh structuring and have already received proper UV layout, both male and female. See some shots, read some info and give your feedback in our newly revived development forum, after nearly a year, finally up again. Welcome!
... the latest news straight from the team ...