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roadmap

ROADMAP
--------lab:
RTS map to Tiled
lightbeam cavity-tracer
colour vertex inside brush
particle-volume mapobjects
brushvolume-2-arealights
min-max to/from center
dust build-up technique
normals from vertex colours
PPM image-to-pointlightmatrix
CSS RGBs to palette / nudgers
...
--------dev:
vertex-colour/vertex-blending
physics-littering
decal splat
knife
concave-articulation
bandaid-decal
...
--------tool:
sector exporting/LOD combining (bulbing)
installer/launcher backend (@~10%)
light translation scripts
terrain decoration
mapobject hotkey paster
decal randomiser
...
--------art:
all radiant diffuse JPGs (material setups)
mapobject museum/prefab museum
texture 200s
terrain 8K texture-mashes
titles/logos/emblems/backgrounds/GUI/HUD
Clobber codge redo
rooftop map, etc.
edge ripple
matbashed gratings
fan-cover matbashed
HK pylon
scraper stuff
Skyscraper overlays (~10)
Storefront fake interiors (~20)
Advertisements (~20+)
Trash decals (~10+)
Rubble decals (~10+)
Original random office/street mapobjects (~10)
FEAR/DeusEx-inspired bits (~10)
Old-material bumps/occlusions/reflections
phone booth/ATM
big outdoor public trashcan
fire hydrant (futuristic)
stalagtites/stalactites
...
--------web
website overhaul (+upload missing content)
SVN for code and content
bug-tracker/feature-tracker/content-tracker
IRC bot/logger/MOTD
member schematic
browser 3D viewers/interactive 360' viewer
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X auto normal/spec to bump/ref/occ (textures & materials) (@100%)
X accessibility radiant/blender/gmax (N64/XMouse) (@100%)
X content-list for distribution (license) (@100%)
X backtrace asset isolation and packing (@100%)

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