- ======================================================================================================= - This is the news archive, where old news comes to retire. Sorry for no links, but usually the files - referred to in all news posts are still lurking around, if you know where to look. Don't hesitate - to contact us if there are mentionables here you'd like us to dig up for you. - ======================================================================================================= _________________________________________________ New Screenshots - Sunday, January 29th, 2006. >> posted by LDAsh:- Here we go, the first official news post on the site. Up until now all "news" has been in the team development journal or the forum, but now the important stuff can go here, although the journal will continue with more in-depth development banter. Today we have some new screenshots from both projects, so just head to "dev" section to take a look, and for something a little different, here's an audio track to listen to, which will also be included in both projects. _________________________________________________ _________________________________________________ New SH Videos - Wedneday, February 8th, 2006. >> posted by LDAsh:- Today we have a couple of new videos straight from the game, in-game footage of both character model quality and the quality of the map detail of the environments, so you can see pretty much what we're aiming for with detail in Shadowing Hate. Here are the direct downloads, about 6.5Mb each:- http://www.violationentertainment.com/temp/SHichingame060201.avi http://www.violationentertainment.com/temp/SHparallaxstash060205.avi If you have any feedback for us, please don't hesitate to let us know in our forum, we'd really like to hear from you! _________________________________________________ _________________________________________________ 10 Shadowing Hate screenshots - Friday, March 10th, 2006. >> posted by LDAsh:- There are a bunch of screenshots for Shadowing Hate available now, some are still very underdeveloped but the webpage looks better than with just 3 shots. The website has had a few changes and there is now some detailed information about both projects so you can get a better idea of how the games might end up. _________________________________________________ _________________________________________________ Freshly uploaded is video of a new robot character named JED505, the largest and toughest so far. Making great use of reflection effects and a fairly high-res texture to accommodate its size, it will be able to walk upon and crush average sized vehicles in the streets, not to mention humans also. There is a lot happening behind the scenes in the team and many great new assets that will be featured on this website very soon, so we are far from dead. _________________________________________________ _________________________________________________ Tuesday, August 1st, 2006. >> posted by LDAsh:- A quick news post to say that we are just taking a small break, which will be over soon. Some would love to think that we are laying down to die, but this is so far from the truth. This website can only show what we consider, at the time, to be worth showing, but meanwhile our hard drives are full of content just itching to be showcased, and will be soon. _________________________________________________ _________________________________________________ Hi-res JED vid - Thursday, September 21st, 2006. >> posted by LDAsh:- And another video of JED505 in rotation, this time a hi-res video all smooth at 60fps and full screen resolution, weighing in at about 40Mb this ain't for your handhelds. As usual the most activity is in the team forum so feel free to pop in and tell us what you think of our work here so far. Next is new character model in a do or die effort by me personally. _________________________________________________ _________________________________________________ New detailed SH shots - Tuesday, September 26th, 2006. >> posted by LDAsh:- The Shadowing Hate screenshots section has had a beefy update with new map shots that have only been gathering dust in the forum. With many new great textures, you can expect to see much more of this kind of thing very soon. _________________________________________________ _________________________________________________ New SH+CC Screenshots - Monday, November 20th, 2006. >> posted by LDAsh:- It's true, we have new screenshots for both projects, however these are only small teaser thumbnail-sized shots just to show we are still going strong. A few little changes around the site too including a help wanted page because we are desperate for new recruits, so please check it out if you're even remotely interested. Much more very soon! _________________________________________________ _________________________________________________ Cobalt Maniacal returns - Monday, February 4th, 2007. >> posted by LDAsh:- Another new year and not a whole lot to show, only a _whole other new game project_ by the name of Cobalt Maniacal. This was going to be a PC game planned before Arkannoyed was made, but never happened, well it's back, and this time (hopefully) headed for the handheld NintendoDS. Playtesting is just beginning so you can head into our unstable forums if you'd like to be a part of that, and as for our other projects, do not worry, those are still very much alive! _________________________________________________ _________________________________________________ Website moved - Wednesday, March 14th, 2007. >> posted by LDAsh:- The team website and forum experienced some serious down-time after a not-so-smooth transition to a new and better hosting service. Next will _finally_ be the new website design and a lot of upcoming new content to show with it. There is actually a lot to talk about so if you're interested in _everything_, the dev.journal is the place to get bored by it all. _________________________________________________ _________________________________________________ Vehicles and Weapons are go - Monday, April 1st, 2007. >> posted by LDAsh:- Finally Chaos Circuits reaches a wonderful milestone, fully working vehicles and weapons playable in the game. This means the first playable build is miles closer to being available to download and play. It merely requires a lot of mapping at this stage and that's the most enjoyable. There is more dribble in the dev.journal about things. The new website will feature more development information about each project, which was originally the intention, due any time now. _________________________________________________ _________________________________________________ More New SH+CC Screenshots - Sunday, May 6th, 2007. >> posted by LDAsh:- New shots to really show off the extremes of Shadowing Hate and a new Chaos Circuits shot featuring a shiny new craft to play with. Just the tip of the ice-berg as we gather and organise a plethora of new 3rd-party assets for the team. Still bumpy roads for the new website and forum due to sudden lack of webdesigner but as you can see it's not far away. _________________________________________________ _________________________________________________ Cobalt Maniacal download and Chaos Circuits shot - Monday, September 24th, 2007. >> posted by LDAsh:- A complete halt due to overseas travel and misfortunes, but back in business now offering a Cobalt Maniacal concept demo, playable and now available for download. Also added is a new Chaos Circuits shot with more to come. The character base model for Shadowing Hate is receiving final tweaks now and the site now has "Development" pages and pages for the older projects too. As usual the dev.journal has more details about everything, including an RTS project. _________________________________________________ _________________________________________________ "Ulterior Warzone" under construction - Wednesday, November 28th, 2007. >> posted by LDAsh:- It's official, a new game for the NintendoDS is on its way called Ulterior Warzone, powered by Sander Stolk's already playable RTS4DS engine. I alone am personally handling all graphics and audio for the project as well as game design, and can confidently state that the game side of the project will be done very soon, however we won't be showing many (if any) shots prior to its release. On top of that, Shadowing Hate development is also at an extremely exciting phase. _________________________________________________ _________________________________________________