Hello. I am happy to welcome you in my portfolio. My skills include:
• Level Design - Creation of static geometry, photosourced textures and skies, level layout, mesh placement, lighting; • Level Scripting - Creative use of available functions to make interesting in-game events; • Gameplay - Pacing, placement of enemies, items, obstacles; • Cinematics - Camera animation, timing, creative use of model, animation, sound, music and special effects libraries.
Résumé (.pdf) contact: email@example.com
Software experience: • Radiant (PREDITOR, DOOMedit, GtkRadiant, DarkRadiant, NetRadiant); • Blender; • Sahara Engine World Editor; • Id Tech 4 Engine Toolset; • Unreal Engine 3 Toolset; • NeoAxis Engine Toolset; • Pain Editor; • Paint.NET; • GIMP; • xNormal; • SharpDevelop. • SandStorm Editor.
July 2015 - Present: Alersteam Level Design
Responsibilities:-Planning, prototyping and composing levels.
June 2013 - Present: Violation Entertainment Level Design&Environment Art
Responsibilities:-Providing level design and environment art for team's projects using the in-house texture and static mesh library. -Optimising levels for lightmap creation and good performance.
December 2011 - November 2014: Industrial Simulations Lab Level Design&Environment Art, Level Scripting
Responsibilities:-Creation of recognizable 3-D models of locations and equipment based on provided references, level design by placing these models in the editor, setting up and scripting dynamic entity types for moving objects.-Participating in team conversations dedicated to algorithm creation, providing feedback about the proposed ideas.-Realising provided algorithms in C# programming language.-Showcasing and discussing completed work at milestone presentations, gathering feedback and making corrections based on it.-Writing detailed documents about developed software.