
Chaos Circuits
Futuristic racing game Status: Active Engine: idTech3 Due: TBA
"It's time once again for the Chaos Circuits Championship, proudly
brought to you by the Zero-Fear Racing Association. This particular
tournament is very special because for the first time we see proud
reigning development giants Nyketi, Rezko, Aceon and Cydev go
head-to-head, all signed-up and willing to battle it out over half a
dozen wonderful planets. All of these corporations have had recent
specific technological breakthroughs and all of these racing locations
have been fully redesigned and polished especially for this event, as
well as some great new surprises in store for longtime fans.
Spectators and sponsorship is at a record high this time to ensure
it's to be the best CC championship in its entire history."
Chaos Circuits is a futuristic racing game currently using the Quake III Arena (idTech3) engine. We're focusing
on very rich varieties of styles and designs, atmospheres and environments for the player to race and battle through.
The gameplay is focused on high speed stunts and manoeuvres, combined with weapon attacks and battle tactics, in
vicious and explosive races, to the finish line or to complete destruction. There are numerous types of play methods
planned, with Championships, Orb challenge, Annihilation, Head-to-Head, Time trials and of course customisable
multiplayer, LAN and online. Massive selection of crafts, weapons and racing environments, with many different themes
and configurable aspects like time of day lighting and special effects weather conditions. The full product will also
ship with an in-game editor and tools enabling the player to create their own tracks and use custom content.
Development progress
stats for 'Chaos Circuits':-
Missions: 35
Interiors: 76
Interior Textures: 315
Shapes: 170
Shape Textures: 239
Effects\Graphics: 305
Dev.base (Mb): 426
More is available in our team forum. We welcome and encourage your opinions and involvement.