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A level for Shadowing Hate

Posted: (131028)(17:10.36)
by EmoLevelDesigner
Hi. I started working on a map, and I would like to show you some screenshots of it.

Constructive feedback is welcome and will be greatly appreciated.

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Re: A level for Shadowing Hate

Posted: (131029)(13:10.45)
by Incinerator
These look really nice. Reminds me of several old school Quake3 maps I really liked. nice design and smooth flow through and through.

Re: A level for Shadowing Hate

Posted: (131029)(21:10.36)
by EmoLevelDesigner
Thank you. This location indeed has old school feel in it, because the tools and workflow used to make it are pretty much the same as the Quake 3's level editor.

Re: A level for Shadowing Hate

Posted: (150721)(22:07.21)
by EmoLevelDesigner
More progress to show:

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Lighting is now done using StaticLightingManager. It allows to display many beautiful soft shadows at 60 fps with HDR enabled, which is something completely impossible with dynamic shadows. Even with shadows disabled, this amount of lights would cause severe decrease of performance if they're dynamic.

Re: A level for Shadowing Hate

Posted: (150728)(10:07.38)
by LDAsh
Very exciting to see these shots posted around. As I look at them against the other work that had been done for the project in the past, clearly they are more modern but stylistically they fit together perfectly, so I'm under the impression that you really get where we're going and we're on the right path! Awesome work, my friend. :)

Re: A level for Shadowing Hate

Posted: (150801)(19:08.13)
by Dark Knight ez
That's one heck of a computer setup in the penultimate screenshot. As a programmer, I'll take it!
A bit more seriously, it's a neat idea to have those computers attached to pillars of some sort. Are the pillars meant to be a part of the building, with simply computers attached to them, or are they specifically created for the computers? If the latter, might be cool to show lots of wiring going in and out of the pillars (although perhaps not so straightforward to do).