--------------------------------------------------------------------------------
Coder
-(C++, Doom3 scripts, Torquescript, NintendoDS...)
"we're currently looking for coders/scripters who are familiar with Doom3 and Quake 4 (and possibly Torque) engines and their languages and formats, including all text-based scripts like material files and GUI. Must have experience and proven abilities in achieving modifications on the game code and scripts, and also willing to experiment and try bold new tasks to bring our projects to their full potential, in both singleplayer and multiplayer aspects. We're looking for people that are genuinely interested in our projects and would like to work with us on a dedicated commercially-aimed long-term basis."
--------------------------------------------------------------------------------
Texture Artist
-(Textures, Graphics, Effects...)
"we're currently looking for texture artists to work on high-resolution (up to 2048x2048) textures for our project, specifically futuristic computerised, electronic, mechanical and urban themed textures for the project. Any licensed software is fine to use, must be able to work with TGA and DDS formats, plus alpha. Also must be familiar with heightmap/grayscale-bumpmap texture techniques, some knowledge of 3D model and UV maps, normalmaps and working with photograph source images, and having a digital camera of your own is definitely a plus. We're looking for people that are genuinely interested in our projects and would like to work with us on a dedicated commercially-aimed long-term basis."
--------------------------------------------------------------------------------
Animator
-(Skeletal Animation, Rigging, Physics...)
"we're currently looking for animators to work on animating various models with various styles and specs for our project, specifically humanoid and robotic characters for in-game and cinematic sequences. Any licensed software is fine to use, must be able to support skeletal animations with FK/IK and physics modifications, and be fully able to export to Doom3/Quake 4 MD5 formats, Torque DTS/DSQ formats and rendered images and video. We're looking for people that are genuinely interested in our projects and would like to work with us on a dedicated commercially-aimed long-term basis."
We are currently looking for... ('08 updated)
We are currently looking for... ('08 updated)
════════════════════════
══════════════════
════════════
══════
══════════════════
════════════
══════