In the news (051026)

...cybernetic and robotic dystopian first-person shooter...
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LDAsh
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In the news (051026)

Post by LDAsh »

So the word has been sent out that Shadowing Hate is now fully operational in Quake IV, all media was converted over so easily, the main thing was changing any references from "base" to "q4base" and most of the maps need relighting, there are some changes with fog and mirrors that need adjusting, I'm still not sure about how functional mirror shaders are in Quake IV but we'll find out soon enough. Here are the mentions, on 3 sites:-

http://quake4.filefront.com/news/Violat ... s_Q4;22628
http://doom3.filefront.com/news/Shadowi ... rted;22613
http://www.forumplanet.com/PlanetQuake/ ... id=1770463

Not the best feedback coming through but I won't give up on it, I'm sure once everything is put together people will see the project for what it really is and not just semideveloped bits and pieces.