Search found 235 matches

by LDAsh
(061115)(16:11.35)
Forum: Recruiting & Help
Topic: Contribute anything...
Replies: 0
Views: 11448

Contribute anything...

This is a little thread for people who can contribute just about anything they want to. This involves graphics that will be used for features like graffiti, posters, coffee mugs, food items, clothing, just about anything. Like little product placements. There are just a few guidelines of course:- 1....
by LDAsh
(061113)(06:11.48)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19770

We are currently looking for... (outdated)

Refer to new topic for updated recruiting information:-
http://violationentertainment.com/forum ... .php?t=226
by LDAsh
(061113)(06:11.06)
Forum: Shadowing Hate
Topic: QuakePlanet.ru interview
Replies: 1
Views: 10659

"Big thanks! Three last questions that I forget to ask: 1. Most of single player TC for Quake 4 (QuakeRemix, Missing in Action, ect.) is dead, in fact. How many chances that you finish you work on Shadowing Hate?" - Unless I die in the next few months you can expect to have a small deathma...
by LDAsh
(061112)(07:11.05)
Forum: Shadowing Hate
Topic: QuakePlanet.ru interview
Replies: 1
Views: 10659

QuakePlanet.ru interview

I was asked to give an interview on http://www.QuakePlanet.ru , a Russian Quake 4 site, about Shadowing Hate, so I thought I would post it here too as more public info about the project, as the interview may most likely end up shortened and translated to Russian on the website. ---------------------...
by LDAsh
(061111)(11:11.22)
Forum: Off-Topic & General
Topic: New Business:Real-life Dollars Buy In-game Gold?
Replies: 7
Views: 15273

Heheh well it stirs up conversation here, at least :P
by LDAsh
(060929)(03:09.55)
Forum: Off-Topic & General
Topic: New Business:Real-life Dollars Buy In-game Gold?
Replies: 7
Views: 15273

Well we here is simple indie folk. I had a quick read and I don't like talk of trying to squeeze more dollars out of gamers when it's already well good enough if they even pay real money to play the game in the first place, it's greedy to take advantage of gamers that way, make them play to earn the...
by LDAsh
(060801)(15:08.12)
Forum: Announcements & News
Topic: Bases loaded! (060801)
Replies: 0
Views: 12042

Bases loaded! (060801)

That took a lot longer than I thought it would have, I'm sorry, but finally all 550Mb (roughly) has been uploaded in ZIP files to the development folders, which, this time, also includes most of the development files too, everything except the large _bump texture files (x2 res used to make normalmap...
by LDAsh
(060624)(10:06.47)
Forum: Announcements & News
Topic: Forum is back
Replies: 1
Views: 8169

Forum is back

Tried updating the forum, but with my severe lack of netweb knowledges, did make happen problems bad. But now is back! Thanks to the genius skills of Incinerator, whom to which and therefore hereby a million thanks. Will post the latest shots all in another thread. I won't attempt to play around wit...
by LDAsh
(060602)(02:06.39)
Forum: Shadowing Hate
Topic: The Shed (DM0)
Replies: 1
Views: 7992

The Shed (DM0)

Here's a small deathmatch map I've been working on, instead of that warehouse map I decided to go with something a little more varied that also involves some kind of warehouse too, although much smaller, more like a shed, so I've called this map "The Shed", and it?s actually more of a tour...
by LDAsh
(060527)(06:05.24)
Forum: Shadowing Hate
Topic: Can see outside
Replies: 3
Views: 10038

by LDAsh
(060526)(17:05.10)
Forum: Shadowing Hate
Topic: Can see outside
Replies: 3
Views: 10038

by LDAsh
(060526)(00:05.50)
Forum: Shadowing Hate
Topic: Can see outside
Replies: 3
Views: 10038

Can see outside

It's been a while since I've done a map like this, those skyscrapers are huge objects, pretty much to proper scale with the player, if not bigger, when you move around inside this little office you can get a true feel for the size, which is important. Also, the quality is pretty much there with ever...
by LDAsh
(060502)(20:05.19)
Forum: Announcements & News
Topic: New member registration
Replies: 0
Views: 12401

New member registration

Well, it couldn't last forever. Up until now, we've been pretty relaxed about people coming and going, and registering here without effort or hassle, but that's just not the way the world works, what can you do? We've been getting increasingly abused from different angles and I can't take it anymore...
by LDAsh
(060330)(04:03.41)
Forum: Announcements & News
Topic: Bases loaded!
Replies: 0
Views: 12132

Bases loaded!

That's right, the projects have now all been uploaded. If you're on the team and developing, then you should already know where to go and what to do to get them onto your hard drive, and if you're interested in joining the team and checking it out, then please post in the recruiting threads about yo...
by LDAsh
(060330)(04:03.50)
Forum: Recruiting & Help
Topic: level designer
Replies: 5
Views: 11613

Sure! You've done a good variety of work, so I've updated your permissions so you can look through the rest of the forum now. Welcome!
by LDAsh
(060320)(20:03.59)
Forum: Shadowing Hate
Topic: Light Beams (060314)
Replies: 6
Views: 12978

You can, that's all handled with map scripts and I'm pretty sure you can use one of a few different methods. You can disable entire shader passes, or you can target RGB values (so if something is an additive blend as light effects usually would be, then an RGB value of 0 will make it invisible), or ...
by LDAsh
(060318)(23:03.05)
Forum: Shadowing Hate
Topic: Stained-glass Hack (060318)
Replies: 0
Views: 12459

Stained-glass Hack (060318)

Here's a stained-glass effect set I've wanted to try out for a while now. This is a hack, this is no Unreal 3 level effect so you won't get colourised light actually casting through the glass from some dynamic light source on the other side, although it works reasonably well as a static effect and w...
by LDAsh
(060316)(15:03.03)
Forum: Shadowing Hate
Topic: Light Beams (060314)
Replies: 6
Views: 12978

The floor in that pic is using a mirror, but you're right, I'll do up an x-grate lightshader real soon.
by LDAsh
(060314)(10:03.35)
Forum: Shadowing Hate
Topic: Light Beams (060314)
Replies: 6
Views: 12978

Light Beams (060314)

Here's a light beam effect I've been experimenting with for a while in a number of different ways. This is the way I'll do it. You might need to brighten this pic to see what is going on, against a white background in the daytime you might not see it. It's pretty expensive so it won't be a common fe...
by LDAsh
(060313)(07:03.19)
Forum: Shadowing Hate
Topic: In-game texture-quality video
Replies: 3
Views: 9619

In-game texture-quality video

In relation with the other threads about texture quality elsewhere in the forum, here's an in-game video of some new textures. It's supposed to be a shiney marble texture, but not quite achieving that just yet. Each tile is 128x128 units (housing 512x512 textures) in-game, so it's not that the textu...
by LDAsh
(060312)(06:03.23)
Forum: Chaos Circuits
Topic: Texture overhaul sample
Replies: 0
Views: 12439

Texture overhaul sample

Almost the complete texture set for Chaos Circuits will be redone at this point, because we're not using bumpmapping for this project just yet and the textures just aren't looking real nice for the time being, so I've made a start. I'll render through each of the textures to bake lighting and shadow...
by LDAsh
(060309)(23:03.06)
Forum: Shadowing Hate
Topic: Shooting at weak spots of bosses in boss battles
Replies: 1
Views: 8208

I really like this idea, rather than shoot it 1000 times or find the secret switch to make its guts explode. I like the idea of weak spots that would perhaps only be exposed at certain times, and stuff like that. I'm sure it's possible, even if it means splitting the boss into separate parts, we'll ...
by LDAsh
(060307)(19:03.26)
Forum: Chaos Circuits
Topic: chaos control ideas
Replies: 15
Views: 42616

We can do spline shaping with the terrain mesh, that works really nicely and all, but it's not the same as having enclosed shapes like DIFs for continuous driving environment with those kind of curves. You can apparently use Radiant to make DIFs, although that's strictly not for commercial purposes ...
by LDAsh
(060307)(06:03.34)
Forum: Chaos Circuits
Topic: chaos control ideas
Replies: 15
Views: 42616

It turns out I have played this, it's pretty good. To be honest, this is the kind of thing we're having a lot of trouble achieving:- http://www.sg.hu/kep/2001_09/megarace3_hir0924_03.jpg The editors for the engine really have their limitations with curved+curved surfaces with proper collision and ju...
by LDAsh
(060306)(02:03.37)
Forum: Chaos Circuits
Topic: chaos control ideas
Replies: 15
Views: 42616

Yep. It's called Chaos Circuits and if you can help us out then that would be great. I've never played Megarace but I'll try to track it down. You're welcome to check out more of the forum now and tell us what you think :)
by LDAsh
(060225)(05:02.33)
Forum: Shadowing Hate
Topic: SH texture benchmark (060225)
Replies: 0
Views: 13960

SH texture benchmark (060225)

I finally got around to cheesily benchmarking the textures for performance comparisons and I thought I'd make it public too. As you can see by these 2 shots the idea of the compromise in performance balances out the enhancement of quality, so you get pretty much what you pay for by doubling texture ...
by LDAsh
(060217)(02:02.58)
Forum: Shadowing Hate
Topic: Destructible Environments
Replies: 6
Views: 24274

There will definitely be destructible objects and other objects that can be interacted with to create cover and perhaps use to jump on top of to reach other areas, but as for taking down walls and large structures, unless it's scripted into the level to happen at a certain point, I really doubt we'l...
by LDAsh
(060216)(05:02.56)
Forum: Shadowing Hate
Topic: Lucky Noodle! (060216)
Replies: 2
Views: 9640

Lucky Noodle! (060216)

Please eat Lucky Noodle! One of many little establishments needed in the 'metro' missions, although most of them won't be as ridiculous as this one, we'll hide this around a corner somewhere I think.
[ external image ]
by LDAsh
(060215)(22:02.55)
Forum: Recruiting & Help
Topic: Application: Voice Actor/Coder
Replies: 2
Views: 8702

Hey there, you're welcome into the forums and into the projects. I tried to contact you through ICQ but no response, maybe you didn't get my IMs. No problem. We'll figure something out. Anything you can post of yours at all would really help.
by LDAsh
(060215)(22:02.47)
Forum: Shadowing Hate
Topic: SH birds (060215)
Replies: 2
Views: 9375

SH birds (060215)

Some birdsies to fly around in the sky. They're made up of 3 cross-section sprites, with the wing texture having a special shader properties to move it around and does a pretty decent job of making it look like it's flapping and sustaining flight. I haven't had much luck getting it all together to r...
by LDAsh
(060212)(13:02.12)
Forum: Recruiting & Help
Topic: Application: Voice Acting
Replies: 2
Views: 8566

Sounds great, very clear and it seems you have a wide range of characters and emotions, so it would definitely be great to have your talents in our project. To start with, we'll probably focus on the samples for the police force. If you head down to the audio sections, there is some discussion about...
by LDAsh
(060210)(06:02.25)
Forum: Off-Topic & General
Topic: Salute!
Replies: 2
Views: 9733

Everything I've seen of yours so far is excellent and you have such great talent and attitude, so it's a real honour to welcome you into the team. I just hope you won't find the same lack of planning and direction here, I've tried to create a solid direction while leaving it open enough for people t...
by LDAsh
(060206)(01:02.08)
Forum: Shadowing Hate
Topic: in-game video (060206)
Replies: 1
Views: 8651

in-game video (060206)

And finally, a proper in-game video from a small but significant piece of map from much later in the singleplayer missions, a tiny hidden cellar beneath a quiet little country house. Not sure how the rest of the map will be constructed because it's supposed to be snowing outside with wide open views...
by LDAsh
(060205)(04:02.14)
Forum: Chaos Circuits
Topic: Ocean in-game video (060205)
Replies: 0
Views: 12674

Ocean in-game video (060205)

This is something I've been tweaking for ages now, the full-mission water for an ocean-themed racing environment. The water "block" has a number of different abilities to play around with, so far I think this one is the best I can get it looking, and it still really doesn't look very good ...
by LDAsh
(060204)(01:02.21)
Forum: Shadowing Hate
Topic: map shots (060204)
Replies: 0
Views: 12563

map shots (060204)

There will be a video of this soon when the light shaders are tweaked.
http://www.violationentertainment.com/t ... 60204a.jpg
http://www.violationentertainment.com/t ... 60204b.jpg
by LDAsh
(060203)(04:02.46)
Forum: Shadowing Hate
Topic: in-game video (060203)
Replies: 0
Views: 12593

in-game video (060203)

Here are some in-game video files, ice textures (at close range), high-detail cinematic character model. This is really straight from the Quake 4 engine and this level of detail will be used for controlled close-range cinematic cuts. http://www.violationentertainment.com/temp/SHice060201.wmv - 2.8Mb...
by LDAsh
(060203)(03:02.20)
Forum: Recruiting & Help
Topic: Hey dude i wanna try out for level designer again!!
Replies: 1
Views: 7571

Sure thing, you've already got permission to go into the dev topics, you'll find info there how to start making stuff for the project(s). It hasn't been updated for a long time but getting close to it.
by LDAsh
(060122)(07:01.22)
Forum: Shadowing Hate
Topic: Female base (060121)
Replies: 1
Views: 8702

by LDAsh
(060121)(18:01.21)
Forum: Shadowing Hate
Topic: Female base (060121)
Replies: 1
Views: 8702

Female base (060121)

A quick shot of the new female version base model. What an improvement over the last one, I must say, although I know I still don't have many of the proportions correct, infact, I think I've gone about doing the upper-torso/shoulder area all wrong and may need to redo it all. I'll keep messing aroun...
by LDAsh
(060112)(23:01.37)
Forum: Shadowing Hate
Topic: SHtitle'06 (060112)
Replies: 0
Views: 12487

SHtitle'06 (060112)

Here's the new Shadowing Hate title, just as I'd sketched it out. This is a very cheap wallpaper so it's not very clear, I'll do some more work on the material.
http://www.violationentertainment.com/t ... 060112.jpg
by LDAsh
(060110)(16:01.53)
Forum: Shadowing Hate
Topic: Mr.Blonde (060110)
Replies: 0
Views: 12537

Mr.Blonde (060110)

Well finally another head texture for the base model, which I guess officially makes it a non-base work. The original photos were desperately undersized, I tried to make a 1024x1024 texture from 800x480 photos, of which the guy filled approximately a quarter of each shot, so this will need a bunch o...
by LDAsh
(060108)(14:01.22)
Forum: Shadowing Hate
Topic: updates (060108)
Replies: 0
Views: 12336

updates (060108)

A quick post about the new Shadowing Hate logo, this is merely the general shape, extruded and meshsmoothed, it doesn't represent what it will finally end up as but this is what the shape is like:- http://www.violationentertainment.com/temp/ShadowingHate.jpg Also some changes to the documentation, a...
by LDAsh
(051206)(06:12.52)
Forum: Chaos Circuits
Topic: First CC shots (051206)
Replies: 0
Views: 12814

First CC shots (051206)

The first 2 in-game screenshots have been posted on the site now, a few more will follow shortly.
http://www.violationentertainment.com/g_cc.html
by LDAsh
(051206)(06:12.48)
Forum: Shadowing Hate
Topic: In the news (051026)
Replies: 0
Views: 12510

In the news (051026)

So the word has been sent out that Shadowing Hate is now fully operational in Quake IV, all media was converted over so easily, the main thing was changing any references from "base" to "q4base" and most of the maps need relighting, there are some changes with fog and mirrors tha...
by LDAsh
(051126)(14:11.42)
Forum: Announcements & News
Topic: Not dead
Replies: 0
Views: 12356

Not dead

Despite the cobwebs and tumbleweed rolling around, the team is not dead, at least not just yet. In about 3 weeks from now, just before my little christmas break, I will finally release the new in-game shots. I won't repeat myself on progress, check the journal for that info, just posting here that p...
by LDAsh
(051018)(10:10.07)
Forum: Recruiting & Help
Topic: level designer
Replies: 5
Views: 11613

I like those shots apart from the lighting and maybe some choice of textures, but I like the ideas and styles. You can now go into the dev section of the forum and into "general" of either project to find the development information. There will be some updates in the "base" real ...
by LDAsh
(051018)(10:10.45)
Forum: Recruiting & Help
Topic: Bubba_Gump info for recruiting
Replies: 1
Views: 7487

Using the Torque editor would be a bit similar to the FarCry editor, I would imagine, you deal with mostly terrain and prefabs. You can now go into the dev section of the forum and into "general" of either project to find development information.
by LDAsh
(051012)(22:10.42)
Forum: Website & Forum
Topic: New to the forum?
Replies: 2
Views: 9028

New to the forum?

Welcome. This is where team members and other people involved in these projects discuss the important issues and make decisions. Anyone is welcome as long as they can at least give some constructive feedback. You'll need to at least register here in order to post and see the private threads, but don...