Search found 235 matches
- (081024)(20:10.21)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
pastes Blade Runner skyline We tink teh same taught. I'd been working on such a skybox before but it never got finished, because I need to make a lots of skyscrapers to put into it, more or less the same scrapers that'd be present in realtime 3D in front of it too, to really give the illusion of a ...
- (081021)(09:10.40)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
- (081020)(06:10.52)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
- (080923)(06:09.47)
- Forum: Shadowing Hate
- Topic: SHwater
- Replies: 6
- Views: 12483
No you were right the first time, it depends how you use it. I always use lights\fog_generic, which to me works just fine, so long as, as you say, it's used for entire rooms and not partially. Also, it will wash-out the specularity on textures, but I think this is normal, it looks natural to me. You...
- (080923)(05:09.25)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
- (080921)(20:09.06)
- Forum: Recruiting & Help
- Topic: Mapper/level designer in need of a home..... cc LDAsh
- Replies: 12
- Views: 18002
- (080921)(03:09.24)
- Forum: Recruiting & Help
- Topic: Mapper/level designer in need of a home..... cc LDAsh
- Replies: 12
- Views: 18002
- (080920)(19:09.36)
- Forum: Recruiting & Help
- Topic: Mapper/level designer in need of a home..... cc LDAsh
- Replies: 12
- Views: 18002
- (080919)(16:09.49)
- Forum: Recruiting & Help
- Topic: Mapper/level designer in need of a home..... cc LDAsh
- Replies: 12
- Views: 18002
who's concept was it? Is this one your vision? Yeah, I came up with the idea about 8 years ago now, for a very short and quick FPS game where you play a cybernetically enhanced special agent, who suffers mental problems from the neural technology, who gets caught up in the wrong gunfight and has th...
- (080918)(17:09.54)
- Forum: Shadowing Hate
- Topic: In-game texture-quality video
- Replies: 3
- Views: 9753
- (080918)(17:09.45)
- Forum: Recruiting & Help
- Topic: Mapper/level designer in need of a home..... cc LDAsh
- Replies: 12
- Views: 18002
Welcome! I've given you full access to the forum now, and also added you to my YIM contacts, so there's basically nothing you can't find out about the projects. Like I'd say to everyone, what you end up doing should be 99% what YOU _want_ to be doing, and both 3D project cater to this with varying t...
- (080918)(04:09.05)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
I'm going through all the abilities and techniques of the engine over again, and everything has really advanced since 2002, and on top of that this project is advancing things even more to get the most out of it. This shot shows alpha-blended terrain, fog and skybox, it's all pretty high-res and the...
- (080908)(22:09.52)
- Forum: Chaos Circuits
- Topic: CC idTech3
- Replies: 9
- Views: 15768
CC idTech3
Just as a quick experiment and a "get it done" measure, Chaos Circuits has quickly jumped to the loved and trusted Quake III Arena engine ("idTech3") and even though the idea is only a few days old, things are looking up for the project already:- http://www.violationentertainment...
- (080908)(22:09.25)
- Forum: Recruiting & Help
- Topic: CorbX for recruition.
- Replies: 1
- Views: 7235
You've already had full access to this forum since the beginning.
Mapping for CC-idTech3 will use GtkRadiant:-
http://www.qeradiant.com/cgi-bin/trac.cgi
The content for CC will be uploaded in a few days, and there's a shitload to get up so it may be up to a week before it's ready for mappers.
Mapping for CC-idTech3 will use GtkRadiant:-
http://www.qeradiant.com/cgi-bin/trac.cgi
The content for CC will be uploaded in a few days, and there's a shitload to get up so it may be up to a week before it's ready for mappers.
- (080709)(20:07.18)
- Forum: Shadowing Hate
- Topic: Bumpmapped low-poly tree volumes technique (rant)
- Replies: 2
- Views: 9607
What's this an update? From the depths of Ulterior Warzone development. Shadowing Hate is still right where it was left, at foliage and character models. Small progress has been made on both fronts, and here's a long awaited video of this inverse-normalmap technique of mine:- http://www.violationent...
- (080608)(03:06.57)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
I don't know if you're still around KC, but I finally managed to get some good camera/target stuff scripted for maps! It's awesome stuff. Thanks to yourself and rich_is_bored, I got a camera to constantly lock on a target_null while both are moving, bound to func_bobbing entities. So thanks to you t...
- (080521)(07:05.15)
- Forum: Shadowing Hate
- Topic: Hostage-head Sliderdrone-kill
- Replies: 4
- Views: 11865
- (080521)(07:05.58)
- Forum: Shadowing Hate
- Topic: SHwater
- Replies: 6
- Views: 12483
- (080521)(07:05.42)
- Forum: Shadowing Hate
- Topic: Light Beams (060314)
- Replies: 6
- Views: 13168
Made me shiver a little too. They used a shader that's too deep/dark and solid for the effect. Depending on the engine, they could have weakened but brightened the shader, making it almost invisible but enough to seem like a light volume, with a stronger brightening effect -through- the shader, an a...
- (080521)(07:05.44)
- Forum: Ulterior Warzone
- Topic: Ulterior Warzone milestone
- Replies: 12
- Views: 8940
Well, that deadline can be shuffled of course, it's more up to you than it is up to me, to be sure. But I still think I will (and want to) have all essential assets ready by that time to get organised some portfolio of the project, screenshots and footage. Doesn't need 80MB deep rich cinematics or a...
- (080508)(22:05.13)
- Forum: Ulterior Warzone
- Topic: Ulterior Warzone milestone
- Replies: 12
- Views: 8940
Ulterior Warzone milestone
Yes, Ulterior Warzone has reached a wonderful milestone of being playable with all essential graphics in place! From the very few bits of unreleased media to see, we've received some great positive feedback. All that's left is the polish, and the project has an absolute clear path to follow with pra...
- (080331)(22:03.45)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
Hey KC, I was meaning to check out this yesterday, but my damn video card in my desktop machine seems to finally be dying, and my laptop here isn't powerful enough to run Doom3 engine. It _can_, but normalmaps get all screwed up and it's not really good for viewing materials/textures, so it'd be fut...
- (080330)(05:03.54)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
- (080330)(01:03.59)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
- (080330)(01:03.18)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
- (080327)(16:03.02)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
I can resize (resample) them no problem, but they will end up looking like dog-turd going from 64x64->512x512, you can only ever resample down from large sizes, never up, because the quality is lost forever and no magic software can get it back. Can't say I've used Blender too much, though I have it...
- (080327)(16:03.31)
- Forum: Recruiting & Help
- Topic: We are currently looking for... ('08 updated)
- Replies: 0
- Views: 12799
We are currently looking for... ('08 updated)
-------------------------------------------------------------------------------- Coder -(C++, Doom3 scripts, Torquescript, NintendoDS...) "we're currently looking for coders/scripters who are familiar with Doom3 and Quake 4 (and possibly Torque) engines and their languages and formats, includin...
- (080325)(16:03.06)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
Some good previews there. It's pretty much impossible to resample these images up to 512x512 from +-64x64 and use them, that goes against the texture filtering used, so original texture sizes need to be as sharp, clear and detailed as possible, and any blurriness should be achieved through real-time...
- (080324)(21:03.47)
- Forum: Recruiting & Help
- Topic: We are currently looking for... (outdated)
- Replies: 15
- Views: 20255
Hey thanks, but I'm not sure how useful 123KB would be. :P And I wonder if you're posting in this recruiting section to imply you wish to join the development of the team projects? You'd be very welcome! I've already given you full access to the entire private section of the forum so you can see the...
- (080324)(21:03.35)
- Forum: Announcements & News
- Topic: Texture Acquisitions
- Replies: 6
- Views: 13258
- (080322)(18:03.44)
- Forum: Announcements & News
- Topic: Texture Acquisitions
- Replies: 6
- Views: 13258
Welcome to the (ever-so-quiet) forum! Yeah, the Arroway textures are great in my opinion, especially the bumpmaps included, although some don't turn out that wonderful it's for obvious reasons, but most of them have had a lot of time spent on preparing the bumpmaps to make decent normalmaps out of, ...
- (080303)(00:03.20)
- Forum: Announcements & News
- Topic: Texture Acquisitions
- Replies: 6
- Views: 13258
- (080301)(12:03.36)
- Forum: Announcements & News
- Topic: Texture Acquisitions
- Replies: 6
- Views: 13258
Texture Acquisitions
I've been trying to get organised and financially secure enough to buy some decent texture packs for the projects. Well that time has finally come and the team and its projects have already increased in GBs of new textures. This is wonderful because texture resource is a big task for multiple projec...
- (080219)(03:02.15)
- Forum: Shadowing Hate
- Topic: SHwater
- Replies: 6
- Views: 12483
SHwater
Been working with all kinds of different water techniques in this engine since the very beginning. Like foliage, water is something that this engine really struggles to do, or rather, artists struggle to get it done in the engine. Anything with any semitransparency/translucency is handled very diffe...
- (080214)(10:02.13)
- Forum: Recruiting & Help
- Topic: 3D Designer
- Replies: 1
- Views: 7234
Welcome! First of all I'd like to give a brief history of what's happened around here. There pretty much is no team anymore. People have become too busy, either with family or study or work, one of the previous members has gone on to a much earned professional career working for EA, completely due t...
- (080207)(15:02.47)
- Forum: Shadowing Hate
- Topic: Bumpmapped low-poly tree volumes technique (rant)
- Replies: 2
- Views: 9607
Bumpmapped low-poly tree volumes technique (rant)
I decided to post my little document about creating normalmaps for foliage using Doom3 technology. Originally I was only going to share this with a few people within the community but decided it's not a big deal and there are many that could benefit from this information. Here's the original thread ...
- (080116)(18:01.34)
- Forum: Ulterior Warzone
- Topic: ViolaE on NintendoDS (...possibly)
- Replies: 2
- Views: 5102
Well this has all turned into what is now Ulterior Warzone using the RTS4DS engine. You can read a little more about it on the website:-
http://www.violationentertainment.com/g_uw.html
But there won't be much being released to the public until everything is together and ready for a release.
http://www.violationentertainment.com/g_uw.html
But there won't be much being released to the public until everything is together and ready for a release.
- (080115)(18:01.53)
- Forum: Off-Topic & General
- Topic: Spam Central!!
- Replies: 1
- Views: 8514
I've gotten around to reading up on PHPBB and MODs and such, I have finally installed some decent security measures in the registration fields, both CAPTCHA and a code-fooling custom question field that I can change around. I guess the way bots might hack through that is by actually finding the bit ...
- (071212)(10:12.21)
- Forum: Website & Forum
- Topic: Forum is... _FINALLY_ back!
- Replies: 0
- Views: 12979
Forum is... _FINALLY_ back!
That's right. I choked it and poked it and squeezed it and tweezed it enough that it just went pop and worked again. If you're new here you'll have to understand that the forum hasn't been up and running since early this year, when things were pretty damn quiet anyway. Since then, the team has prett...
- (070118)(22:01.18)
- Forum: Off-Topic & General
- Topic: Spam Central!!
- Replies: 1
- Views: 8514
Spam Central!!
This particular forum is attracting a lot of spam lately, I'm personally very sorry about this and wish for a long-term fix more than anyone. The reason this is happening is because otherwise it would make it almost impossible to activate all new legit members, so I need to leave it at automatic act...
- (070114)(06:01.52)
- Forum: Ulterior Warzone
- Topic: ViolaE on NintendoDS (...possibly)
- Replies: 2
- Views: 5102
In my excitement I forgot to add that this little project idea is _completely_open_ to ANY ideas anyone else might have, might end up to hell with the whole Maniacal idea and we'll do something completely different, so if you want to lend a hand to the creation of this, go right ahead and spew your ...
- (070110)(22:01.17)
- Forum: Ulterior Warzone
- Topic: ViolaE on NintendoDS (...possibly)
- Replies: 2
- Views: 5102
ViolaE on NintendoDS (...possibly)
http://www.violationentertainment.com/temp/CMtitle2001.jpg It's more possible than it sounds. I've been into homebrew development for Gameboy Advance and NintendoDS for a while now, using flash carts to "upload" custom content onto GBA/NDS compatible cartridges to run on the handheld cons...
- (061221)(15:12.08)
- Forum: Off-Topic & General
- Topic: MERRY CHRISTMAS (and a song)
- Replies: 2
- Views: 9412
- (061204)(11:12.55)
- Forum: Recruiting & Help
- Topic: 3d character designer
- Replies: 1
- Views: 7384
- (061130)(08:11.14)
- Forum: Recruiting & Help
- Topic: Audiovisual Engineer
- Replies: 5
- Views: 10869
I will write up a doc about what stuff is needed for both projects and some of the processes needed to create proper textures with normalmaps, and I will also get a bunch of little pics together for reference. I've already started that but since I'm on 56k it's very time-consuming for me and sometim...
- (061130)(07:11.19)
- Forum: Shadowing Hate
- Topic: Hostage-head Sliderdrone-kill
- Replies: 4
- Views: 11865
Hostage-head Sliderdrone-kill
This old Parallax Sliderdrone got hasty and decided to decapitate some innocent hazmat hostages. http://www.violationentertainment.com/temp/SHsliderdronekill061130.jpg The blood in this scene is too bright because of the specularity catching too much light generally, the texturing of these decals ne...
- (061128)(10:11.03)
- Forum: Recruiting & Help
- Topic: Audiovisual Engineer
- Replies: 5
- Views: 10869
- (061128)(05:11.04)
- Forum: Website & Forum
- Topic: Avatars & Sigs
- Replies: 0
- Views: 12563
Avatars & Sigs
Should your avatar/sig images not be working, which is usually the case, then you'll need to send me the URL for your image via PM or e-mail and I will then need to upload the image locally and rename it to the funny number code that this forum uses to name the images. At the moment, when you upload...
- (061127)(17:11.36)
- Forum: Recruiting & Help
- Topic: Audiovisual Engineer
- Replies: 5
- Views: 10869
That's quite an application, we can definitely use a multitalented person such as yourself. I've already given you freedom to roam the private sections of the forum so you can learn more about the projects, if you really have a deep enough interest in them and what kind of attention they need. Feel ...
- (061126)(01:11.54)
- Forum: Website & Forum
- Topic: Locked Recruitment
- Replies: 2
- Views: 8634
Sorry about that, I don't know how those permissions got changed. I've now set it up so that user accounts are active instantly (hopefully we won't get floods of spam in here) and anyone should be able to view the recruitment area and post in there straight away now. We'll see how much spam comes in...