Search found 235 matches

by LDAsh
(140822)(07:08.58)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 64189

Re: (free) Software/Resources for game development

Makehuman has been updated to 1.0.2. While I don't recommend this software for the creation of real-time content, it's still very useful as a reference tool and allows character designers to quickly prototype fine features with its parametric utilities and have an actual 3D reference to import and ...
by LDAsh
(140819)(10:08.07)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 64189

Re: (free) Software/Resources for game development

xNormal has been updated to 3.18.9. This is software used for baking normalmaps of high-poly models onto low-poly in-game models.
by LDAsh
(140818)(01:08.37)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 64189

Re: (free) Software/Resources for game development

ImageMagick has been updated 6.8.9-7. This software is capable of some interesting operations with 2D images and worth checking out for 2D artists, although I haven't used it much yet I have read some interesting things about it and keep it handy.
by LDAsh
(140714)(23:07.10)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 64189

(free) Software/Resources for game development

Here's a topic that will be all about resources and software (with a priority on free, "legacy-compatible", (mostly) cross-platform and possibly open-source) useful for (commercial) game development and (some of) which is being used in this team. It's for both staying up-to-date and could ...
by LDAsh
(130322)(13:03.04)
Forum: Shadowing Hate
Topic: New SH (KC-tex) shots (090916)
Replies: 4
Views: 15021

Re: New SH (KC-tex) shots (090916)

So, if I understand correctly, the technology just shuffles existing objects? That's disappointing, I thought it can create new rock formations from scratch. Somewhere in between these two, I think. It allows fairly lazy and ragged brushwork details to be smoothed out, optimised, retextured and imp...
by LDAsh
(130318)(20:03.54)
Forum: Damager Ball
Topic: Another ball game
Replies: 6
Views: 5729

Re: Another ball game

Thanks for the kind words! :) Actually, you hit the nail on the head. The whole deal concerning Damager Ball here is that it won't be 'just another ball game', but 'a game with balls' in which you can launch robotic turrets with various changeable weapons, so this adds a FPS element to the game, alt...
by LDAsh
(130318)(20:03.35)
Forum: Shadowing Hate
Topic: New SH (KC-tex) shots (090916)
Replies: 4
Views: 15021

Re: New SH (KC-tex) shots (090916)

This basically involved ripping the geometry from the viewport, whether they were brushes or mapobjects, and quickly welding, adding smoothing groups, redoing UV layouts and then importing it all back in as 1 mapobject, mainly for the purpose of performance. These days it doesn't really apply to the...
by LDAsh
(121126)(19:11.45)
Forum: Website & Forum
Topic: New website for '12
Replies: 3
Views: 14030

Re: New website for '12

The new site is almost finished now:- http://www.violae.net/_/7/ It's taken me so long but that's because I'm not a webdesigner. You can tell by how I'm not obnoxious and continually getting around demanding thousands of dollars from people. :D Not perfect, but does everything I wanted it to do and ...
by LDAsh
(120620)(13:06.07)
Forum: Ulterior Warzone
Topic: UW media releases time
Replies: 0
Views: 4988

UW media releases time

Not much for now, a screenshot of the very first level in the game, but it is time that Ulterior Warzone starts showing itself more:- http://www.violae.net/temp/UW_F1L1_120620.jpg The next thing after this will be the new website and updated instruction manual, then we'll have some big galleries to ...
by LDAsh
(120406)(01:04.06)
Forum: Website & Forum
Topic: New website for '12
Replies: 3
Views: 14030

Re: New website for '12

Making much more progress now and have a funky new, highly customised, multiple-sublevel menu system working. It's what I've always wanted and finally it turns out the code is pretty simple to understand and was free to use, without any bulky scripts or unwanted bits. The new site does have its prob...
by LDAsh
(120317)(13:03.01)
Forum: Damager Ball
Topic: Another ball game
Replies: 6
Views: 5729

Another ball game

Guess which engine... :P http://www.violae.net/temp/NA_DB_120317_a.jpg http://www.violae.net/temp/NA_DB_120317_b.jpg http://www.violae.net/temp/NA_DB_120317_c.jpg http://www.violae.net/temp/NA_DB_120317_d.jpg http://www.violae.net/temp/NA_DB_120317_e.jpg http://www.violae.net/temp/NA_DB_120317_f.jpg
by LDAsh
(120310)(04:03.40)
Forum: Website & Forum
Topic: New website for '12
Replies: 3
Views: 14030

Re: New website for '12

I'm still working on this and really hoping for feedback and suggestions. What should the site have? In the meantime, I'm pretty happy with it. I've had some great help from a couple of webdesigners here and there, no hands-on support as such but I've learned enough to do all of this by myself so fa...
by LDAsh
(120218)(07:02.57)
Forum: Website & Forum
Topic: New website for '12
Replies: 3
Views: 14030

New website for '12

Over the next heap of whiles we'll be betatesting the new website and slowly working on it and improving it online here:- http://www.violae.net/_/2/ Please feel welcome to post your feedback and suggestions, what you'd like to see implemented and what you'd like to see changed. This URL will be acti...
by LDAsh
(111021)(22:10.57)
Forum: Announcements & News
Topic: What's happening (2011)
Replies: 2
Views: 11132

Re: What's happening (2011)

Redoing the whole website is more frequently on my mind these days, I know it needs to happen, but I'm troubled by practically needing to do it all by myself, but I will. I've completely neglected it and 99% of the discussion about the projects doesn't happen here anyway, mainly due to Shadowing Hat...
by LDAsh
(110629)(15:06.32)
Forum: Chaos Circuits
Topic: CC(NA)'11
Replies: 1
Views: 11150

CC(NA)'11

http://www.violationentertainment.com/temp/CCstreetsbitsRE_110528.jpg http://www.violationentertainment.com/temp/CC_LDAhov1_110201.jpg http://www.violationentertainment.com/temp/CC_NAingame_110405.jpg http://www.violationentertainment.com/temp/CCingame110515.jpg http://www.violationentertainment.co...
by LDAsh
(101222)(14:12.35)
Forum: Announcements & News
Topic: What's happening (2011)
Replies: 2
Views: 11132

What's happening (2011)

Things are changing, will change and have changed already. 2011 will be a new time for us here at Violation Entertainment, with a couple of announcements I'd like to make, and with a couple of pics to hopefully help convey our new direction. First of all, disregarding any unseen misfortunes, Ulterio...
by LDAsh
(101116)(03:11.42)
Forum: Website & Forum
Topic: Forum is... _FINALLY_ back... again!
Replies: 0
Views: 12844

Forum is... _FINALLY_ back... again!

Dusty old ghost town... This forum has been down for almost a year, but everything seems to be working again now and back to mid 2009. A lot had happened since then and a lot of the newer posts have been lost, right up early 2010, things were finally starting to move ahead with the major 3D projects...
by LDAsh
(090916)(18:09.37)
Forum: Recruiting & Help
Topic: Looks like you guys need a webmaster
Replies: 3
Views: 12183

Looks like you guys need a webmaster

I'm guessing this is the overhaul? It is, although very outdated plans, most of the fundamental changes are still needed. The site basically needs to be easier to navigate, more compatible with different browsers and just more professional in general. Many of the graphics, although will be redone/r...
by LDAsh
(090916)(05:09.23)
Forum: Recruiting & Help
Topic: Looks like you guys need a webmaster
Replies: 3
Views: 12183

Definitely. Welcome. An overhaul was designed 2+ years ago but the numerous webdesigners that came and went never seemed up to the challenge ultimately. Pretty much everything needs tweaking or redoing, and many features were never realised, because I only know scraps of basic HTML.
by LDAsh
(090916)(05:09.03)
Forum: Shadowing Hate
Topic: New SH (KC-tex) shots (090916)
Replies: 4
Views: 15021

New SH (KC-tex) shots (090916)

Here are a couple of small shots featuring some new media contributed by KC Clark along with some other new bits and pieces the team has recently acquired. Please note both of these scenes were created extremely quickly. These shots focus mainly on this new media and have been challenging to create ...
by LDAsh
(090819)(17:08.31)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 19948

Perfect Dark 64 redo

This is extremely cool news. Rare are repolishing the original Perfect Dark 64 (1999) for Xbox Live, updating all the textures and some models too. This is up in my top-5 favourite games of all time and is an EXTREMELY potent influence on me when coming up with Shadowing Hate, thus having everything...
by LDAsh
(090814)(09:08.44)
Forum: Shadowing Hate
Topic: join us :)
Replies: 2
Views: 10568

Hear that? That's the sound of crickets chirping and rolling tumbleweeds. This is a ghost town, brother. No one can hear you. Well, only me, and there's not much that I haven't already said before. :P What we need is character models, weapon models, and maybe even some superficial GUI work to come t...
by LDAsh
(090605)(08:06.02)
Forum: Shadowing Hate
Topic: HD SH shot (new standard)
Replies: 7
Views: 15688

True-ish to a degree, after all, if people are supposed to be walking around, that alone would kick all that major trash away. But the point of this project is to portray a future where people don't care anymore, if it's not the upper stories of the rich skyscrapers (everyone rich lives UP), the str...
by LDAsh
(090604)(05:06.56)
Forum: Shadowing Hate
Topic: HD SH shot (new standard)
Replies: 7
Views: 15688

Fine details really aren't a problem, because they will either be unclipped, or moveables. Unclipped means nothing can move them, and everything move directly through them (so trash on the ground is still "flat ground", technically, all those objects are visual only) and moveable means whe...
by LDAsh
(090601)(02:06.12)
Forum: Shadowing Hate
Topic: HD SH shot (new standard)
Replies: 7
Views: 15688

HD SH shot (new standard)

Here is a proper-HD (1920x1080) screenshot of Shadowing Hate. It's a scene I'm sure most have seen before, it's on the website already, but in a definition that marks the new standard for the project, proper HD widescreen, as the project adapts to 16:9 ratio. http://www.violationentertainment.com/te...
by LDAsh
(090526)(16:05.39)
Forum: Recruiting & Help
Topic: Hello, Violation Entertainment World!!
Replies: 2
Views: 11842

Welcome thebigbuu! I've given you full access to the forum already so you can read more about the project, see some concepts and some development shots. You won't get the FTP password to the dev content until you're a part of the team and have done some work on it, but that's about all that's stoppi...
by LDAsh
(090522)(14:05.32)
Forum: Shadowing Hate
Topic: Shadowing Hate shots & MP3
Replies: 7
Views: 18385

It made PlanetQuake news:- Shadowing Hate Media Blitz! [ Comment ] 6:02 PST | Pappy-R | Print News | Category: Quake IV News It?s been a while since we heard from the Shadowing Hate Quake 4 mod, but the silence has been broken today with the release of some new media! Head on over to the Shadowing H...
by LDAsh
(090521)(08:05.08)
Forum: Shadowing Hate
Topic: Shadowing Hate shots & MP3
Replies: 7
Views: 18385

ModDB profile has also been updated:-
http://www.moddb.com/mods/shadowing-hate/
by LDAsh
(090521)(08:05.45)
Forum: Shadowing Hate
Topic: Shadowing Hate shots & MP3
Replies: 7
Views: 18385

Shadowing Hate shots & MP3

Talented mapper DeeP has been hard at work and we're happy to finally get up a couple of glances at his work in the screenshot section. We're also proud to present a preview MP3 of the soundtrack as composed by DiViNiTY. Both these artists have done great work and we'd really love to know what you t...
by LDAsh
(090520)(21:05.00)
Forum: Shadowing Hate
Topic: SH... prophetic
Replies: 2
Views: 12229

This video goes for over 2 hours, I don't think I'll ever be able to download it unless I find a direct resumable URL to the actual video file.

Feel free to start discussing though. ;)
by LDAsh
(090515)(21:05.34)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8430

Yes but back then the game had 1 environment, no extra environment tiles, less units, no animated structures, no in-game guides, etc. etc., way less graphics in general. We decided to expand what the game can hold, and with that came all the workload and responsibility, but it's a much more substant...
by LDAsh
(090512)(16:05.43)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8430

Pretty much all graphics are finalised now and will be as good as they will ever get, all units, structures, projectiles, environment and GUI. Pretty much everything is working correctly, a whole bunch of new stuff has been done such as single-player objectives and the game now featuring its own enc...
by LDAsh
(090413)(13:04.55)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 27877

No need to apologise, the project needs big maps too and of course still gets used, even for early releases. It's just my advice, for the sake of getting things done and released, but it's not a rule and I'm not disappointed at all.
by LDAsh
(090406)(18:04.35)
Forum: Off-Topic & General
Topic: cube
Replies: 6
Views: 14102

I wouldn't say "rage", I'd like the game to punish the player for careless kills. I'd call it determination and focus. The engine already can do motion blur, in a very hacky way, it simply blends a screen capture over the viewpoint. You can see this when you use Berserk powerup in Doom3, a...
by LDAsh
(090404)(13:04.07)
Forum: Off-Topic & General
Topic: cube
Replies: 6
Views: 14102

Sounds like you've been playing Prey, or Portal. That's cool if you think of it in terms of Spirit-Walk mode Prey. I usually think of these SH-hallucination sequences as being like mini-games (in certain areas), a bit like when you die in Prey on normal difficulty, except in SH it would be different...
by LDAsh
(090404)(13:04.05)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 27877

I know exactly what it's like. That why for sh_dm0 I intentionally mapped the hull, basic structural/vis and layout at the start, before using anything else but caulk and 8x8 grid, and forced myself into that double-8 shape.
by LDAsh
(090404)(01:04.46)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 27877

You should have a look at my first proper SH map, maps\sh_mp\sh_dm0*, you'll see it's a simple 8-shape layout, like a Q3A tourney map, there's nothing to it but enough to keep it going around for a few minutes. There's more to it with that map, or at least will be, like being able to get onto the ro...
by LDAsh
(090404)(01:04.05)
Forum: Off-Topic & General
Topic: cube
Replies: 6
Views: 14102

This idea sounds like something that would be either simulated or hallucinated in SH. Not something that would really exist or fit into the game, but something that could be a sequence, in which case you could go all-out with the idea and make it luminous, iridescent and alive, anything is possible ...
by LDAsh
(090224)(17:02.46)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8430

That will depend on a number of things. We'll let everyone know shortly.
by LDAsh
(090223)(15:02.56)
Forum: Website & Forum
Topic: deleting a post
Replies: 1
Views: 8129

You can PM me and ask for which ones you'd like deleted or moved.
by LDAsh
(090223)(01:02.19)
Forum: Off-Topic & General
Topic: fire!
Replies: 5
Views: 11868

I guess so. These are questions for coders.
by LDAsh
(090221)(19:02.56)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8430

Yeah, all these delays have only made the game bigger, and we are still working on it. I can give away a few spoilers here I think. For one, the game will contain just shy of 100 maps to play, roughly. Secondly, some maps take up to an hour to play through, and that's not just dawdling, that's serio...
by LDAsh
(090221)(19:02.32)
Forum: Off-Topic & General
Topic: fire!
Replies: 5
Views: 11868

Heheh. I didn't grab the game yet, though I really loved the first one and thought it was really groundbreaking technically. No time to play games much these days anyway. This idea toward SH, though, I can't really imagine how it would be done without extensive coding. Just incase this is why the su...
by LDAsh
(090205)(03:02.52)
Forum: Ulterior Warzone
Topic: Ulterior Warzone wallpaper-preview
Replies: 3
Views: 4541

Hey, thanks a lot for the comments. Let's just say we're spending our time putting as much effort and love into it as we would a commercial game. ;)
by LDAsh
(090101)(18:01.35)
Forum: Off-Topic & General
Topic: welcome to 2009!
Replies: 2
Views: 8960

Merry christian-holiday and happy new year to you too, DeeP. Here's hoping the best for you and your family and friends. :)
by LDAsh
(090101)(18:01.31)
Forum: Off-Topic & General
Topic: New Business:Real-life Dollars Buy In-game Gold?
Replies: 7
Views: 15276

I don't want to delete it, it raises an interesting subject. Will games become pay-per-play and orientate around WoW-style tactics, due to piracy? I think something has to give at some point. I'm personally not too worried about piracy and don't see game development as get-rich-quick like some peopl...
by LDAsh
(081215)(00:12.44)
Forum: Shadowing Hate
Topic: HL2ish Bench for SH
Replies: 1
Views: 7659

HL2ish Bench for SH

A friend of mine from the Half-Life 2 modding scene wanted me to texture some of his models, starting with this wooden bench, that we can now use (and here it is featured) in Shadowing Hate, even though it doesn't quite fit into the theme and is heavy at ~650 triangles:- http://www.violationentertai...
by LDAsh
(081211)(22:12.12)
Forum: Shadowing Hate
Topic: Destructible Environments
Replies: 6
Views: 24285

Truly destructible environments is something id Software is working on for their next generation of engines that translates all geometry into "voxels", which to put it simply is like turning everything into volumes of "crumbs" that can then be destroyed and taken apart in chunks,...
by LDAsh
(081207)(11:12.02)
Forum: Ulterior Warzone
Topic: Ulterior Warzone wallpaper-preview
Replies: 3
Views: 4541

Ulterior Warzone wallpaper-preview

http://www.violationentertainment.com/files/NDS/UWwp08.jpg After intense development, finally the new RTS from Violation Entertainment titled Ulterior Warzone is getting closer to being in the hands of Nintendo DS players. With countless features and massive variety, providing plenty of structures ...
by LDAsh
(081027)(03:10.46)
Forum: Recruiting & Help
Topic: Music Composer
Replies: 1
Views: 7133

Thanks for your post! 2 PC game projects here need soundtracks, 'Shadowing Hate' (FPS) and 'Chaos Circuits' (racing). Shadowing Hate will require a mix of plenty of styles, mostly industrial "tech" (not "techno", especially not techno beats, but plenty of techno characteristics),...