Search found 235 matches

by LDAsh
(051010)(02:10.16)
Forum: Website & Forum
Topic: Wish we could edit ?
Replies: 1
Views: 8021

I disabled that for now because it seems anyone can edit anyone elses posts. I'll look into that again. For now you can contact me directly if you want something changed or make another post, that's no problem.
by LDAsh
(050930)(03:09.09)
Forum: Shadowing Hate
Topic: SHc0m0 shot
Replies: 1
Views: 8547

An updated shot and including the latest version (yet still in its base form) of the human character model, which now has a very tidy and very finalised UV layout. This little section of map is important because it pretty much benchmarks the type of strain this mod will put on people's systems, it's...
by LDAsh
(050930)(03:09.47)
Forum: Chaos Circuits
Topic: Ice2 skybox (050926)
Replies: 1
Views: 8585

This wallpaper-sized shot is just the sky, looking directly up. The clouds look small and uniform like this but this is pretty much the entire sky in this shot, it's visually a massive element and normally never viewed in this field of view. http://www.violationentertainment.com/temp/CCicey2skyboxup...
by LDAsh
(050926)(05:09.51)
Forum: Chaos Circuits
Topic: Ice2 skybox (050926)
Replies: 1
Views: 8585

Ice2 skybox (050926)

The terrain and water/ice under the skybox hasn't been done up yet but I'm pretty happy with how this one turned out.
[ external image ]
by LDAsh
(050924)(07:09.29)
Forum: Chaos Circuits
Topic: Shots (050924)
Replies: 0
Views: 12289

Shots (050924)

A few "special effects" issues have been fixed and I'm able to do much more with this project now. There are still many more effects to be added and a lot of the visual elements don't balance out the way I want them to. Both of these shots are realtime and directly from the engine. http://...
by LDAsh
(050918)(21:09.07)
Forum: Shadowing Hate
Topic: SHc0m0 shot
Replies: 1
Views: 8547

SHc0m0 shot

The antechamber of the AECE global headquarters. It's still missing many features, including the elevator, and the lighting wasn't done very wisely.
http://www.violationentertainment.com/t ... 050918.jpg
by LDAsh
(050911)(07:09.53)
Forum: Shadowing Hate
Topic: SHc1m2 shots
Replies: 1
Views: 8400

Here we have another shot from the same map, a back alley. Things are finally starting to come together now as I work on some important features like decals and the detail mapping on the textures. There is also a shot of the human male character head model with a (strong) normalmap from the final di...
by LDAsh
(050829)(21:08.28)
Forum: Recruiting & Help
Topic: Skinner?
Replies: 2
Views: 8517

That really is very nice work. Welcome to the forum, you now have full access. Forgive me for changing your sig-pic but 3Mb is a bit too much, especially since we have some poor dial-up users here, including myself. You can now make your way to the WIPs topics, these have shots of the latest work be...
by LDAsh
(050820)(09:08.41)
Forum: Chaos Circuits
Topic: Canyon in-game with JetFX
Replies: 1
Views: 8345

Found it...
by LDAsh
(050801)(03:08.49)
Forum: Chaos Circuits
Topic: Canyon in-game with JetFX
Replies: 1
Views: 8345

Canyon in-game with JetFX

This is the reddish "canyon" theme, a nice change from my usual blue/green colourations in everything. The craft has a little too much environment mapping here, makes me want to puke a little bit, but notice the new jet-fx at the back. This is a static shape only, but it helps to give the ...
by LDAsh
(050801)(02:08.42)
Forum: Shadowing Hate
Topic: SHc1m2 shots
Replies: 1
Views: 8400

SHc1m2 shots

Still not as detailed as it should be but this little area is shaping up to be one of the only mapshots I have that will end up being in the final version.
http://www.violationentertainment.com/t ... 050731.jpg
by LDAsh
(050721)(17:07.51)
Forum: Shadowing Hate
Topic: SHc1m3 shots
Replies: 4
Views: 11484

Shadowing Hate will be very dark, but never completely pitch-black because that will cause problems with the environment mapping on weapons, which is something Doom3 didn't have. I recently discovered the only way to fix this problem is to have no specular or normalmap pass, but instead of doing tha...
by LDAsh
(050716)(03:07.49)
Forum: Recruiting & Help
Topic: Red Alert 2: Remix, A mod for C&C Generals: Zero Hour.
Replies: 1
Views: 13056

Well well well. What the hell am I going to do about this. This is really not the place to have people advertising their mods, but it could be worse, I guess.
by LDAsh
(050701)(09:07.16)
Forum: Shadowing Hate
Topic: SHc1m3 shots
Replies: 4
Views: 11484

Thanks, there will be a lot of that style in this, underground facilities, water tunnels, stuff like that. I don't know if we can do entire underground cities, the engine does have its limits, the way I'll be doing large outdoor areas greatly relies on the type of detail put into it. The upcoming ma...
by LDAsh
(050627)(04:06.24)
Forum: Recruiting & Help
Topic: Level Designer | want to join
Replies: 2
Views: 9151

That's really impressive brushwork and outdoor environment. Welcome aboard!
by LDAsh
(050626)(03:06.42)
Forum: Shadowing Hate
Topic: SHc1m3 shots
Replies: 4
Views: 11484

SHc1m3 shots

A couple of shots from the city-underground map of the first chapter. Still underdeveloped.
[ external image ] [ external image ]
________________________________________________
by LDAsh
(050620)(11:06.06)
Forum: Announcements & News
Topic: I be back
Replies: 0
Views: 12392

I be back

Hello, I'm back, after a month of being almost completely AFK I'm back to give it my all, full-time. If you're still hanging around and still interested in our projects, then thanks for your patience. Time to prepare to spit out those updates I was talking about. Once those most important aspects ar...
by LDAsh
(050607)(14:06.15)
Forum: Recruiting & Help
Topic: Level Designer?
Replies: 3
Views: 9583

Thanks, sure, you can hit the "design" threads in the SH section of the forum below, you should have access now, you can also check out the dev folder and there's some docs there (I have posted the address in a different private thread), a little outdated though. If you think Deus Ex, you ...
by LDAsh
(050606)(14:06.38)
Forum: Recruiting & Help
Topic: Level Designer?
Replies: 3
Views: 9583

Great! I've seen your map shots on your site and they look very nice indeed, I'd be very happy to welcome you into the team. Thanks for your offer. You now have full access to the forum, you can download the PK4s to begin working with, if you want. I can't wait to see what you come up with. Welcome ...
by LDAsh
(050529)(00:05.59)
Forum: Chaos Circuits
Topic: After reading the doc
Replies: 2
Views: 11825

Interesting suggestions, thanks. I've been thinking the same thing about the catch-up business you mentioned, most racing game AI has this kind of function where if you're really speeding in front, they will try harder to keep up, but if you're lagging behind because you keep crashing into junk they...
by LDAsh
(050527)(22:05.58)
Forum: Announcements & News
Topic: CC & SH uploads (050527)
Replies: 0
Views: 12674

CC & SH uploads (050527)

I won't be online much for the next few weeks and won't really be working on anything. I've just uploaded the Shadowing Hate PK4s, and the Chaos Circuits build and content add-on is now available to you guys but I will post the links in a different topic. When I have free time again, in just over 3 ...
by LDAsh
(050514)(18:05.02)
Forum: Recruiting & Help
Topic: Voice acting
Replies: 1
Views: 7329

Hey, welcome to the forum. Thanks for your offer to help out. We'll shift this thread to the "Shadowing Hate dev - Audio" topic. You should now have full access to all topics so head down there and I'll post some info for you. Thanks! Btw, if you want your avatar working, you'll need to se...
by LDAsh
(050506)(14:05.27)
Forum: Chaos Circuits
Topic: chaos control ideas
Replies: 15
Views: 42490

I have Hi-Octane here, I downloaded it from an abandonware site which I've been trying to track down again, if you guys want to check it out. If I can't, I guess I can upload it, if I downloaded it as abandonware then I have no problem uploading it to my site temporarily, although being a DOS game i...
by LDAsh
(050505)(05:05.31)
Forum: Off-Topic & General
Topic: Hi everyone
Replies: 3
Views: 10828

It would be great to work with you more. Excellent avatar, btw. :)
by LDAsh
(050503)(07:05.23)
Forum: Announcements & News
Topic: The Cast And Crew!?
Replies: 4
Views: 12225

Thanks for posting about yourself. I hope everyone does the same, talk about yourself and your interests and what role you're playing in the development of these projects. Pretty soon it would be great if we can organise a regular time to have mass real-time chats using IRC or something. I'll be AFK...
by LDAsh
(050429)(23:04.02)
Forum: Shadowing Hate
Topic: SH shots on PlanetDoom forum
Replies: 2
Views: 11632

SH shots on PlanetDoom forum

http://www.forumplanet.com/planetdoom/topic.asp?fid=8332&tid=1623514 Here's some different SH shots not on the site, anyone should be able to view these. Some good general feedback, I think. Once I finish up the new character models and get them textured I'll make some all new shots and by then...
by LDAsh
(050429)(23:04.37)
Forum: Chaos Circuits
Topic: chaos control ideas
Replies: 15
Views: 42490

Hi-Octane was really cool and our project is already showing strong similarities. I won't talk about it much here but I think those who like Hi-Octane will hopefully also like Chaos Circuits, if they don't mind the detailed graphics. 8) You _should_ be able to post in the private topics now. I'm hav...
by LDAsh
(050429)(22:04.25)
Forum: Announcements & News
Topic: The Cast And Crew!?
Replies: 4
Views: 12225

Cool stuff Ezzat, a very interesting read. I wrote something similar in my Garage Games profile - http://www.garagegames.com/my/home/view.profile.php?qid=5676 (you need to sign up to Garage Games, if you already haven't) - I can tell you I haven't had any formal training like you have, though. Do yo...
by LDAsh
(050429)(14:04.55)
Forum: Off-Topic & General
Topic: Hey All
Replies: 2
Views: 9841

Excellent, can't wait to see what you're working on. As you can see, I've set up public and private sections for members only. I'll be posting WIP shots in those private sections very soon, too.
by LDAsh
(050429)(14:04.05)
Forum: Off-Topic & General
Topic: Design aspects
Replies: 1
Views: 8396

The design documents need to be updated badly. For instance, the racing game is now no longer having wheeled vehicles and the FPS project is no longer using Return to Castle Wolfenstein, but many aspects are still the same and hopefully will give you some idea of what I've had in mind. I've purposel...
by LDAsh
(050429)(13:04.19)
Forum: Off-Topic & General
Topic: avatars ?
Replies: 3
Views: 10607

You'll need to send me what avatar you want to use so I can upload it manually, there's something wrong with the forum code and I wouldn't have a clue how to fix it.
by LDAsh
(050422)(10:04.02)
Forum: Off-Topic & General
Topic: Here's a good place to test a thread post.
Replies: 4
Views: 12267

Hey Wolf, great to see you here and welcome to the team. I'll be posting progress shots in the dev threads so I'll give you access to those, hopefully this will encourage more people to use these forums
by LDAsh
(050315)(22:03.49)
Forum: Off-Topic & General
Topic: Here's a good place to test a thread post.
Replies: 4
Views: 12267

Works again. Next I will customise the smileys and a few other graphical features.
by LDAsh
(050312)(16:03.10)
Forum: Off-Topic & General
Topic: Here's a good place to test a thread post.
Replies: 4
Views: 12267

Here's a good place to test a thread post.

Here's a good place to test a thread post.
by LDAsh
(041021)(08:10.12)
Forum: Chaos Circuits
Topic: first wishlist (outdated)
Replies: 0
Views: 13908

first wishlist (outdated)

Environment mapping on dynamic objects relative to the world, not relative to themselves Custom alpha-blended environment mapping on specific shape(DTS) groups Multiple frame animations on textures Interactions with (shape)DTS scenery (buggy physics) Snap-to/align function in the editor Ability to &...