Search found 235 matches

by LDAsh
(081024)(20:10.21)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

pastes Blade Runner skyline We tink teh same taught. I'd been working on such a skybox before but it never got finished, because I need to make a lots of skyscrapers to put into it, more or less the same scrapers that'd be present in realtime 3D in front of it too, to really give the illusion of a ...
by LDAsh
(081021)(09:10.40)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

Sure, there's no reason these textures can't have semitransparency. Still working on preparing enough to make an outside area interesting though.
by LDAsh
(081020)(06:10.52)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

Couple of quick shots of the big tunnel textures (for you guessed it = tunnels!) and more crazy light effects of the "garage":- http://www.violationentertainment.com/temp/_UW/CCtuningame081013.jpg http://www.violationentertainment.com/temp/_UW/CCid3ingame081017b.jpg I wish I could say &quo...
by LDAsh
(080923)(06:09.47)
Forum: Shadowing Hate
Topic: SHwater
Replies: 6
Views: 12319

No you were right the first time, it depends how you use it. I always use lights\fog_generic, which to me works just fine, so long as, as you say, it's used for entire rooms and not partially. Also, it will wash-out the specularity on textures, but I think this is normal, it looks natural to me. You...
by LDAsh
(080923)(05:09.25)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

Like I said, this is more about "getting it done" than any big aspirations. No game comes easy or cheaply, so you might as well get the -game- done and think about any aspirations for it once it's in beta and being played. This is the mistake we made with Torque. If we cared about money, i...
by LDAsh
(080921)(20:09.06)
Forum: Recruiting & Help
Topic: Mapper/level designer in need of a home..... cc LDAsh
Replies: 12
Views: 17534

:P Why? I'm the one doing the yabbering! 8)
by LDAsh
(080921)(03:09.24)
Forum: Recruiting & Help
Topic: Mapper/level designer in need of a home..... cc LDAsh
Replies: 12
Views: 17534

Those are some interesting points, but I wanted to stay away from the "taking meds" Max Payne style, or anything even remotely like that, I'd like to keep it purely neurological, not chemical, so the only way to become okay (without becoming a zombie vegetable) is to play the game right, g...
by LDAsh
(080920)(19:09.36)
Forum: Recruiting & Help
Topic: Mapper/level designer in need of a home..... cc LDAsh
Replies: 12
Views: 17534

P.S. * you play a cybernetically enhanced special agent, who suffers mental problems from the neural technology" ROFL ! Heheh yeah, it sounds pretty funny I guess, but it's a serious point to the storyline and the player. If you have implants that allow you to see thermal signatures beyond act...
by LDAsh
(080919)(16:09.49)
Forum: Recruiting & Help
Topic: Mapper/level designer in need of a home..... cc LDAsh
Replies: 12
Views: 17534

who's concept was it? Is this one your vision? Yeah, I came up with the idea about 8 years ago now, for a very short and quick FPS game where you play a cybernetically enhanced special agent, who suffers mental problems from the neural technology, who gets caught up in the wrong gunfight and has th...
by LDAsh
(080918)(17:09.54)
Forum: Shadowing Hate
Topic: In-game texture-quality video
Replies: 3
Views: 9619

Damn, was it 2 years ago already. :( Things have come a long way since then, infact the whole "dark cubemaps" issue was solved between Doom3 and Quake 4, and we still use all these techniques, but more. The project now has materials that can support multiple cubemaps, multiple detail-maps ...
by LDAsh
(080918)(17:09.45)
Forum: Recruiting & Help
Topic: Mapper/level designer in need of a home..... cc LDAsh
Replies: 12
Views: 17534

Welcome! I've given you full access to the forum now, and also added you to my YIM contacts, so there's basically nothing you can't find out about the projects. Like I'd say to everyone, what you end up doing should be 99% what YOU _want_ to be doing, and both 3D project cater to this with varying t...
by LDAsh
(080918)(04:09.05)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

I'm going through all the abilities and techniques of the engine over again, and everything has really advanced since 2002, and on top of that this project is advancing things even more to get the most out of it. This shot shows alpha-blended terrain, fog and skybox, it's all pretty high-res and the...
by LDAsh
(080908)(22:09.52)
Forum: Chaos Circuits
Topic: CC idTech3
Replies: 9
Views: 15436

CC idTech3

Just as a quick experiment and a "get it done" measure, Chaos Circuits has quickly jumped to the loved and trusted Quake III Arena engine ("idTech3") and even though the idea is only a few days old, things are looking up for the project already:- http://www.violationentertainment...
by LDAsh
(080908)(22:09.25)
Forum: Recruiting & Help
Topic: CorbX for recruition.
Replies: 1
Views: 6921

You've already had full access to this forum since the beginning. :P

Mapping for CC-idTech3 will use GtkRadiant:-
http://www.qeradiant.com/cgi-bin/trac.cgi

The content for CC will be uploaded in a few days, and there's a shitload to get up so it may be up to a week before it's ready for mappers.
by LDAsh
(080709)(20:07.18)
Forum: Shadowing Hate
Topic: Bumpmapped low-poly tree volumes technique (rant)
Replies: 2
Views: 9462

What's this an update? From the depths of Ulterior Warzone development. Shadowing Hate is still right where it was left, at foliage and character models. Small progress has been made on both fronts, and here's a long awaited video of this inverse-normalmap technique of mine:- http://www.violationent...
by LDAsh
(080608)(03:06.57)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

I don't know if you're still around KC, but I finally managed to get some good camera/target stuff scripted for maps! It's awesome stuff. Thanks to yourself and rich_is_bored, I got a camera to constantly lock on a target_null while both are moving, bound to func_bobbing entities. So thanks to you t...
by LDAsh
(080521)(07:05.15)
Forum: Shadowing Hate
Topic: Hostage-head Sliderdrone-kill
Replies: 4
Views: 11693

The blood decals are "hand-painted" and I've since bought new masks to make better blood with, just haven't gotten around to it yet. I still have GBs worth of textures that need to be prepared for the engine but I refuse to even think about it until Ulterior Warzone is done. I thought you ...
by LDAsh
(080521)(07:05.58)
Forum: Shadowing Hate
Topic: SHwater
Replies: 6
Views: 12319

The mirror will capture ANYTHING it "sees", so there's no limit, players, physics objects, effects, lights, anything at all. I've bounced around in it enough to have fully tested player interactions, so it doesn't need to use any cheats. I still haven't tested an ocean-sized surface of the...
by LDAsh
(080521)(07:05.42)
Forum: Shadowing Hate
Topic: Light Beams (060314)
Replies: 6
Views: 12971

Made me shiver a little too. They used a shader that's too deep/dark and solid for the effect. Depending on the engine, they could have weakened but brightened the shader, making it almost invisible but enough to seem like a light volume, with a stronger brightening effect -through- the shader, an a...
by LDAsh
(080521)(07:05.44)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8412

Well, that deadline can be shuffled of course, it's more up to you than it is up to me, to be sure. But I still think I will (and want to) have all essential assets ready by that time to get organised some portfolio of the project, screenshots and footage. Doesn't need 80MB deep rich cinematics or a...
by LDAsh
(080508)(22:05.13)
Forum: Ulterior Warzone
Topic: Ulterior Warzone milestone
Replies: 12
Views: 8412

Ulterior Warzone milestone

Yes, Ulterior Warzone has reached a wonderful milestone of being playable with all essential graphics in place! From the very few bits of unreleased media to see, we've received some great positive feedback. All that's left is the polish, and the project has an absolute clear path to follow with pra...
by LDAsh
(080331)(22:03.45)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

Hey KC, I was meaning to check out this yesterday, but my damn video card in my desktop machine seems to finally be dying, and my laptop here isn't powerful enough to run Doom3 engine. It _can_, but normalmaps get all screwed up and it's not really good for viewing materials/textures, so it'd be fut...
by LDAsh
(080330)(05:03.54)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

Cool, and try this line under your "texgen skybox" line for some fun:-
texgen wobblesky 1 1 1
:P
by LDAsh
(080330)(01:03.59)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

I forgot to mention, you probably need to take the "*_top" image and rotate it, I can't remember, I haven't actually used Terragen for a very long time, but I remember having to rotate the top, I think it's because of the "head" value, you can set the camera target above/below bu...
by LDAsh
(080330)(01:03.18)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

Well first you need to make sure your camera is in the perfect middle. Set the camera to "terrain units" (at the top), and (assuming your terrain is 256x256 (default)) make the "camera position" 128, 128, 128. Now make the "target position" 128, 256, 128 and this will b...
by LDAsh
(080327)(16:03.02)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

I can resize (resample) them no problem, but they will end up looking like dog-turd going from 64x64->512x512, you can only ever resample down from large sizes, never up, because the quality is lost forever and no magic software can get it back. Can't say I've used Blender too much, though I have it...
by LDAsh
(080327)(16:03.31)
Forum: Recruiting & Help
Topic: We are currently looking for... ('08 updated)
Replies: 0
Views: 11964

We are currently looking for... ('08 updated)

-------------------------------------------------------------------------------- Coder -(C++, Doom3 scripts, Torquescript, NintendoDS...) "we're currently looking for coders/scripters who are familiar with Doom3 and Quake 4 (and possibly Torque) engines and their languages and formats, includin...
by LDAsh
(080325)(16:03.06)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

Some good previews there. It's pretty much impossible to resample these images up to 512x512 from +-64x64 and use them, that goes against the texture filtering used, so original texture sizes need to be as sharp, clear and detailed as possible, and any blurriness should be achieved through real-time...
by LDAsh
(080324)(21:03.47)
Forum: Recruiting & Help
Topic: We are currently looking for... (outdated)
Replies: 15
Views: 19750

Hey thanks, but I'm not sure how useful 123KB would be. :P And I wonder if you're posting in this recruiting section to imply you wish to join the development of the team projects? You'd be very welcome! I've already given you full access to the entire private section of the forum so you can see the...
by LDAsh
(080324)(21:03.35)
Forum: Announcements & News
Topic: Texture Acquisitions
Replies: 6
Views: 12817

Thanks for the link, I'll check it out. Might get very difficult to keep tabs on whose art is getting used in the projects though, so I want to avoid the big main websites where everyone else goes and I'd rather pay money for time-saving assets and aren't already in every other project.
by LDAsh
(080322)(18:03.44)
Forum: Announcements & News
Topic: Texture Acquisitions
Replies: 6
Views: 12817

Welcome to the (ever-so-quiet) forum! Yeah, the Arroway textures are great in my opinion, especially the bumpmaps included, although some don't turn out that wonderful it's for obvious reasons, but most of them have had a lot of time spent on preparing the bumpmaps to make decent normalmaps out of, ...
by LDAsh
(080303)(00:03.20)
Forum: Announcements & News
Topic: Texture Acquisitions
Replies: 6
Views: 12817

Here's a VERY quick shot (no fine-tuning, no detailing, no polish, no effects, etc.) of the "Arroway Textures One" DVD ( http://www.arroway.de ) as they turned out in the engine, pretty damn good I must say. These textures are a stark contrast to the dark colourless style I've created myse...
by LDAsh
(080301)(12:03.36)
Forum: Announcements & News
Topic: Texture Acquisitions
Replies: 6
Views: 12817

Texture Acquisitions

I've been trying to get organised and financially secure enough to buy some decent texture packs for the projects. Well that time has finally come and the team and its projects have already increased in GBs of new textures. This is wonderful because texture resource is a big task for multiple projec...
by LDAsh
(080219)(03:02.15)
Forum: Shadowing Hate
Topic: SHwater
Replies: 6
Views: 12319

SHwater

Been working with all kinds of different water techniques in this engine since the very beginning. Like foliage, water is something that this engine really struggles to do, or rather, artists struggle to get it done in the engine. Anything with any semitransparency/translucency is handled very diffe...
by LDAsh
(080214)(10:02.13)
Forum: Recruiting & Help
Topic: 3D Designer
Replies: 1
Views: 6940

Welcome! First of all I'd like to give a brief history of what's happened around here. There pretty much is no team anymore. People have become too busy, either with family or study or work, one of the previous members has gone on to a much earned professional career working for EA, completely due t...
by LDAsh
(080207)(15:02.47)
Forum: Shadowing Hate
Topic: Bumpmapped low-poly tree volumes technique (rant)
Replies: 2
Views: 9462

Bumpmapped low-poly tree volumes technique (rant)

I decided to post my little document about creating normalmaps for foliage using Doom3 technology. Originally I was only going to share this with a few people within the community but decided it's not a big deal and there are many that could benefit from this information. Here's the original thread ...
by LDAsh
(080116)(18:01.34)
Forum: Ulterior Warzone
Topic: ViolaE on NintendoDS (...possibly)
Replies: 2
Views: 4704

Well this has all turned into what is now Ulterior Warzone using the RTS4DS engine. You can read a little more about it on the website:-
http://www.violationentertainment.com/g_uw.html
But there won't be much being released to the public until everything is together and ready for a release.
by LDAsh
(080115)(18:01.53)
Forum: Off-Topic & General
Topic: Spam Central!!
Replies: 1
Views: 8193

I've gotten around to reading up on PHPBB and MODs and such, I have finally installed some decent security measures in the registration fields, both CAPTCHA and a code-fooling custom question field that I can change around. I guess the way bots might hack through that is by actually finding the bit ...
by LDAsh
(071212)(10:12.21)
Forum: Website & Forum
Topic: Forum is... _FINALLY_ back!
Replies: 0
Views: 12133

Forum is... _FINALLY_ back!

That's right. I choked it and poked it and squeezed it and tweezed it enough that it just went pop and worked again. If you're new here you'll have to understand that the forum hasn't been up and running since early this year, when things were pretty damn quiet anyway. Since then, the team has prett...
by LDAsh
(070118)(22:01.18)
Forum: Off-Topic & General
Topic: Spam Central!!
Replies: 1
Views: 8193

Spam Central!!

This particular forum is attracting a lot of spam lately, I'm personally very sorry about this and wish for a long-term fix more than anyone. The reason this is happening is because otherwise it would make it almost impossible to activate all new legit members, so I need to leave it at automatic act...
by LDAsh
(070114)(06:01.52)
Forum: Ulterior Warzone
Topic: ViolaE on NintendoDS (...possibly)
Replies: 2
Views: 4704

In my excitement I forgot to add that this little project idea is _completely_open_ to ANY ideas anyone else might have, might end up to hell with the whole Maniacal idea and we'll do something completely different, so if you want to lend a hand to the creation of this, go right ahead and spew your ...
by LDAsh
(070110)(22:01.17)
Forum: Ulterior Warzone
Topic: ViolaE on NintendoDS (...possibly)
Replies: 2
Views: 4704

ViolaE on NintendoDS (...possibly)

http://www.violationentertainment.com/temp/CMtitle2001.jpg It's more possible than it sounds. I've been into homebrew development for Gameboy Advance and NintendoDS for a while now, using flash carts to "upload" custom content onto GBA/NDS compatible cartridges to run on the handheld cons...
by LDAsh
(061221)(15:12.08)
Forum: Off-Topic & General
Topic: MERRY CHRISTMAS (and a song)
Replies: 2
Views: 9109

"Jeez", that's a pretty nice sounding song, well made and performed! Sounds very professional to me, and thanks for providing a DDL. Normally I don't care much for christmas, rather than wasting time thinking about fictional characters like Santa and Jesus, I usually spend it shooting Nazi...
by LDAsh
(061204)(11:12.55)
Forum: Recruiting & Help
Topic: 3d character designer
Replies: 1
Views: 7089

Awesome, I'm still learning that stuff, so definitely welcome into the entire forum, look around and see if everything still takes your interest and if you want to be involved then we'd be very happy to work with you. :) Any questions just ask away. You can now view the private team sections below.
by LDAsh
(061130)(08:11.14)
Forum: Recruiting & Help
Topic: Audiovisual Engineer
Replies: 5
Views: 10507

I will write up a doc about what stuff is needed for both projects and some of the processes needed to create proper textures with normalmaps, and I will also get a bunch of little pics together for reference. I've already started that but since I'm on 56k it's very time-consuming for me and sometim...
by LDAsh
(061130)(07:11.19)
Forum: Shadowing Hate
Topic: Hostage-head Sliderdrone-kill
Replies: 4
Views: 11693

Hostage-head Sliderdrone-kill

This old Parallax Sliderdrone got hasty and decided to decapitate some innocent hazmat hostages. http://www.violationentertainment.com/temp/SHsliderdronekill061130.jpg The blood in this scene is too bright because of the specularity catching too much light generally, the texturing of these decals ne...
by LDAsh
(061128)(10:11.03)
Forum: Recruiting & Help
Topic: Audiovisual Engineer
Replies: 5
Views: 10507

What we're in immediate need of are textures, maybe you could look at the "contribute anything" thread and maybe you'd be interested in doing a little bit of that kind of work for now, simple and easy, and not too time-consuming. Then, having contributed something already, I can put you up...
by LDAsh
(061128)(05:11.04)
Forum: Website & Forum
Topic: Avatars & Sigs
Replies: 0
Views: 11811

Avatars & Sigs

Should your avatar/sig images not be working, which is usually the case, then you'll need to send me the URL for your image via PM or e-mail and I will then need to upload the image locally and rename it to the funny number code that this forum uses to name the images. At the moment, when you upload...
by LDAsh
(061127)(17:11.36)
Forum: Recruiting & Help
Topic: Audiovisual Engineer
Replies: 5
Views: 10507

That's quite an application, we can definitely use a multitalented person such as yourself. I've already given you freedom to roam the private sections of the forum so you can learn more about the projects, if you really have a deep enough interest in them and what kind of attention they need. Feel ...
by LDAsh
(061126)(01:11.54)
Forum: Website & Forum
Topic: Locked Recruitment
Replies: 2
Views: 8333

Sorry about that, I don't know how those permissions got changed. I've now set it up so that user accounts are active instantly (hopefully we won't get floods of spam in here) and anyone should be able to view the recruitment area and post in there straight away now. We'll see how much spam comes in...