Search found 235 matches
- (051010)(02:10.16)
- Forum: Website & Forum
- Topic: Wish we could edit ?
- Replies: 1
- Views: 8410
- (050930)(03:09.09)
- Forum: Shadowing Hate
- Topic: SHc0m0 shot
- Replies: 1
- Views: 8757
An updated shot and including the latest version (yet still in its base form) of the human character model, which now has a very tidy and very finalised UV layout. This little section of map is important because it pretty much benchmarks the type of strain this mod will put on people's systems, it's...
- (050930)(03:09.47)
- Forum: Chaos Circuits
- Topic: Ice2 skybox (050926)
- Replies: 1
- Views: 8782
This wallpaper-sized shot is just the sky, looking directly up. The clouds look small and uniform like this but this is pretty much the entire sky in this shot, it's visually a massive element and normally never viewed in this field of view. http://www.violationentertainment.com/temp/CCicey2skyboxup...
- (050926)(05:09.51)
- Forum: Chaos Circuits
- Topic: Ice2 skybox (050926)
- Replies: 1
- Views: 8782
Ice2 skybox (050926)
The terrain and water/ice under the skybox hasn't been done up yet but I'm pretty happy with how this one turned out.
[ external image ]
[ external image ]
- (050924)(07:09.29)
- Forum: Chaos Circuits
- Topic: Shots (050924)
- Replies: 0
- Views: 13097
Shots (050924)
A few "special effects" issues have been fixed and I'm able to do much more with this project now. There are still many more effects to be added and a lot of the visual elements don't balance out the way I want them to. Both of these shots are realtime and directly from the engine. http://...
- (050918)(21:09.07)
- Forum: Shadowing Hate
- Topic: SHc0m0 shot
- Replies: 1
- Views: 8757
SHc0m0 shot
The antechamber of the AECE global headquarters. It's still missing many features, including the elevator, and the lighting wasn't done very wisely.
http://www.violationentertainment.com/t ... 050918.jpg
http://www.violationentertainment.com/t ... 050918.jpg
- (050911)(07:09.53)
- Forum: Shadowing Hate
- Topic: SHc1m2 shots
- Replies: 1
- Views: 8580
Here we have another shot from the same map, a back alley. Things are finally starting to come together now as I work on some important features like decals and the detail mapping on the textures. There is also a shot of the human male character head model with a (strong) normalmap from the final di...
- (050829)(21:08.28)
- Forum: Recruiting & Help
- Topic: Skinner?
- Replies: 2
- Views: 8957
That really is very nice work. Welcome to the forum, you now have full access. Forgive me for changing your sig-pic but 3Mb is a bit too much, especially since we have some poor dial-up users here, including myself. You can now make your way to the WIPs topics, these have shots of the latest work be...
- (050820)(09:08.41)
- Forum: Chaos Circuits
- Topic: Canyon in-game with JetFX
- Replies: 1
- Views: 8571
- (050801)(03:08.49)
- Forum: Chaos Circuits
- Topic: Canyon in-game with JetFX
- Replies: 1
- Views: 8571
Canyon in-game with JetFX
This is the reddish "canyon" theme, a nice change from my usual blue/green colourations in everything. The craft has a little too much environment mapping here, makes me want to puke a little bit, but notice the new jet-fx at the back. This is a static shape only, but it helps to give the ...
- (050801)(02:08.42)
- Forum: Shadowing Hate
- Topic: SHc1m2 shots
- Replies: 1
- Views: 8580
SHc1m2 shots
Still not as detailed as it should be but this little area is shaping up to be one of the only mapshots I have that will end up being in the final version.
http://www.violationentertainment.com/t ... 050731.jpg
http://www.violationentertainment.com/t ... 050731.jpg
- (050721)(17:07.51)
- Forum: Shadowing Hate
- Topic: SHc1m3 shots
- Replies: 4
- Views: 11701
Shadowing Hate will be very dark, but never completely pitch-black because that will cause problems with the environment mapping on weapons, which is something Doom3 didn't have. I recently discovered the only way to fix this problem is to have no specular or normalmap pass, but instead of doing tha...
- (050716)(03:07.49)
- Forum: Recruiting & Help
- Topic: Red Alert 2: Remix, A mod for C&C Generals: Zero Hour.
- Replies: 1
- Views: 13447
- (050701)(09:07.16)
- Forum: Shadowing Hate
- Topic: SHc1m3 shots
- Replies: 4
- Views: 11701
Thanks, there will be a lot of that style in this, underground facilities, water tunnels, stuff like that. I don't know if we can do entire underground cities, the engine does have its limits, the way I'll be doing large outdoor areas greatly relies on the type of detail put into it. The upcoming ma...
- (050627)(04:06.24)
- Forum: Recruiting & Help
- Topic: Level Designer | want to join
- Replies: 2
- Views: 9537
- (050626)(03:06.42)
- Forum: Shadowing Hate
- Topic: SHc1m3 shots
- Replies: 4
- Views: 11701
SHc1m3 shots
A couple of shots from the city-underground map of the first chapter. Still underdeveloped.
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[ external image ] [ external image ]
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- (050620)(11:06.06)
- Forum: Announcements & News
- Topic: I be back
- Replies: 0
- Views: 13388
I be back
Hello, I'm back, after a month of being almost completely AFK I'm back to give it my all, full-time. If you're still hanging around and still interested in our projects, then thanks for your patience. Time to prepare to spit out those updates I was talking about. Once those most important aspects ar...
- (050607)(14:06.15)
- Forum: Recruiting & Help
- Topic: Level Designer?
- Replies: 3
- Views: 9994
- (050606)(14:06.38)
- Forum: Recruiting & Help
- Topic: Level Designer?
- Replies: 3
- Views: 9994
Great! I've seen your map shots on your site and they look very nice indeed, I'd be very happy to welcome you into the team. Thanks for your offer. You now have full access to the forum, you can download the PK4s to begin working with, if you want. I can't wait to see what you come up with. Welcome ...
- (050529)(00:05.59)
- Forum: Chaos Circuits
- Topic: After reading the doc
- Replies: 2
- Views: 12063
Interesting suggestions, thanks. I've been thinking the same thing about the catch-up business you mentioned, most racing game AI has this kind of function where if you're really speeding in front, they will try harder to keep up, but if you're lagging behind because you keep crashing into junk they...
- (050527)(22:05.58)
- Forum: Announcements & News
- Topic: CC & SH uploads (050527)
- Replies: 0
- Views: 13750
CC & SH uploads (050527)
I won't be online much for the next few weeks and won't really be working on anything. I've just uploaded the Shadowing Hate PK4s, and the Chaos Circuits build and content add-on is now available to you guys but I will post the links in a different topic. When I have free time again, in just over 3 ...
- (050514)(18:05.02)
- Forum: Recruiting & Help
- Topic: Voice acting
- Replies: 1
- Views: 7709
- (050506)(14:05.27)
- Forum: Chaos Circuits
- Topic: chaos control ideas
- Replies: 15
- Views: 45266
I have Hi-Octane here, I downloaded it from an abandonware site which I've been trying to track down again, if you guys want to check it out. If I can't, I guess I can upload it, if I downloaded it as abandonware then I have no problem uploading it to my site temporarily, although being a DOS game i...
- (050505)(05:05.31)
- Forum: Off-Topic & General
- Topic: Hi everyone
- Replies: 3
- Views: 11340
- (050503)(07:05.23)
- Forum: Announcements & News
- Topic: The Cast And Crew!?
- Replies: 4
- Views: 12750
Thanks for posting about yourself. I hope everyone does the same, talk about yourself and your interests and what role you're playing in the development of these projects. Pretty soon it would be great if we can organise a regular time to have mass real-time chats using IRC or something. I'll be AFK...
- (050429)(23:04.02)
- Forum: Shadowing Hate
- Topic: SH shots on PlanetDoom forum
- Replies: 2
- Views: 11864
SH shots on PlanetDoom forum
http://www.forumplanet.com/planetdoom/topic.asp?fid=8332&tid=1623514 Here's some different SH shots not on the site, anyone should be able to view these. Some good general feedback, I think. Once I finish up the new character models and get them textured I'll make some all new shots and by then...
- (050429)(23:04.37)
- Forum: Chaos Circuits
- Topic: chaos control ideas
- Replies: 15
- Views: 45266
Hi-Octane was really cool and our project is already showing strong similarities. I won't talk about it much here but I think those who like Hi-Octane will hopefully also like Chaos Circuits, if they don't mind the detailed graphics. 8) You _should_ be able to post in the private topics now. I'm hav...
- (050429)(22:04.25)
- Forum: Announcements & News
- Topic: The Cast And Crew!?
- Replies: 4
- Views: 12750
Cool stuff Ezzat, a very interesting read. I wrote something similar in my Garage Games profile - http://www.garagegames.com/my/home/view.profile.php?qid=5676 (you need to sign up to Garage Games, if you already haven't) - I can tell you I haven't had any formal training like you have, though. Do yo...
- (050429)(14:04.55)
- Forum: Off-Topic & General
- Topic: Hey All
- Replies: 2
- Views: 10330
- (050429)(14:04.05)
- Forum: Off-Topic & General
- Topic: Design aspects
- Replies: 1
- Views: 8807
The design documents need to be updated badly. For instance, the racing game is now no longer having wheeled vehicles and the FPS project is no longer using Return to Castle Wolfenstein, but many aspects are still the same and hopefully will give you some idea of what I've had in mind. I've purposel...
- (050429)(13:04.19)
- Forum: Off-Topic & General
- Topic: avatars ?
- Replies: 3
- Views: 11018
- (050422)(10:04.02)
- Forum: Off-Topic & General
- Topic: Here's a good place to test a thread post.
- Replies: 4
- Views: 12758
- (050315)(22:03.49)
- Forum: Off-Topic & General
- Topic: Here's a good place to test a thread post.
- Replies: 4
- Views: 12758
- (050312)(16:03.10)
- Forum: Off-Topic & General
- Topic: Here's a good place to test a thread post.
- Replies: 4
- Views: 12758
Here's a good place to test a thread post.
Here's a good place to test a thread post.
- (041021)(08:10.12)
- Forum: Chaos Circuits
- Topic: first wishlist (outdated)
- Replies: 0
- Views: 14728
first wishlist (outdated)
Environment mapping on dynamic objects relative to the world, not relative to themselves Custom alpha-blended environment mapping on specific shape(DTS) groups Multiple frame animations on textures Interactions with (shape)DTS scenery (buggy physics) Snap-to/align function in the editor Ability to &...