Search found 235 matches

by LDAsh
(231110)(03:11.13)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

For the 3 people that might be interested, I played through and unlocked all the missions and cheats. The only thing I couldn't do is some of the more difficult challenges in the combat simulator. There are only a few hundred times I can be instantly shot in the face as soon as an enemy pixel appear...
by LDAsh
(231030)(23:10.59)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

This year, christmas comes early because nothing can top this... https://www.violae.net/temp/pd'23.jpg With the advent of the major Nintendo data-breach of 2020 - finally, a PC-port of 'Perfect Dark', with 1080p internal rendering (INI-edit can likely get higher), solid 60FPS, and support for mouse ...
by LDAsh
(221227)(17:12.53)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

Amazing christmas present this year:-
Image
http://n64vault.com/ge-levels:dwayne-s-xmas-meltdown
by LDAsh
(221018)(01:10.45)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

Something even better:- https://www.videogameschronicle.com/news/perfect-dark-has-been-fully-decompiled-making-pc-ports-and-mods-possible/ Being able to dive into the finer points of this game without borky emulators or dusty ancient hardware, and solid 60FPS instead of 6. That's more exciting to me...
by LDAsh
(220814)(07:08.51)
Forum: Shadowing Hate
Topic: [SH] Lighting tutorial (mapping)
Replies: 0
Views: 7608

[SH] Lighting tutorial (mapping)

_____________________________________ Final simplified lighting tutorial... ------------------------------------- There are 4 basic core categories of lights, 2 dynamic and 2 baked:- 1> - Dynamic shadow-casting lights (always spot). 2> - Dynamic non-shadowing fill-lights (usually point, can be spot)...
by LDAsh
(210909)(23:09.05)
Forum: Off-Topic & General
Topic: Safe and secure computer life
Replies: 1
Views: 5800

Re: Safe and secure computer life

I forgot to be more specific - a recent scan with ClamWin turned up a potential ransonware in my System32 folder. It's now gone but I may have otherwise had my days numbered before becoming yet another victim. Windows Defender failed to detect this. You usually probably only need to scan System32 an...
by LDAsh
(210909)(20:09.14)
Forum: Off-Topic & General
Topic: Safe and secure computer life
Replies: 1
Views: 5800

Safe and secure computer life

Recently, many people I know have had problems with malware (ransomware, specifically), losing personal files and needing to begin from scratch, which is heartbreaking and has inspired me to make this 'article' about how I personally go about setting up and securing my computers. I'm not claiming th...
by LDAsh
(210624)(09:06.14)
Forum: Announcements & News
Topic: IRC migration from Freenode to QuakeNet
Replies: 0
Views: 8307

IRC migration from Freenode to QuakeNet

About a week ago, something weird happened with Freenode. I was not connecting properly, I was not able to log in, identify or operate the channel. Well, after a bunch of asking around and looking into the situation, I still _barely_ understand what has happened, and I'm not sure many people really ...
by LDAsh
(210520)(23:05.36)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

Here's something to be a lot more excited about:- https://www.gamasutra.com/view/news/381737/Deep_Silver_reforms_TimeSplitters_dev_Free_Radical_with_original_founders.php With OG developers on-board it's more likely to stay true-to-form of what made the originals so great, and retain the formula of ...
by LDAsh
(210507)(00:05.35)
Forum: Shadowing Hate
Topic: Early development of the SH training level
Replies: 2
Views: 16754

Re: Early development of the SH training level

I thought I'd talk a little bit more about this, since it's important for the entire project and will be picked up on again, because it's really something that needs to be fleshed out ASAP, so all other maps can be constructed correctly. So basically, the map would be used as both an optional traini...
by LDAsh
(210305)(13:03.27)
Forum: Ulterior
Topic: _
Replies: 0
Views: 6876

_

_
by LDAsh
(210305)(13:03.46)
Forum: Blood Lightning
Topic: _
Replies: 0
Views: 6977

_

_
by LDAsh
(201211)(18:12.55)
Forum: Off-Topic & General
Topic: Perfect Dark 64 redo
Replies: 9
Views: 27566

Re: Perfect Dark 64 redo

https://www.youtube.com/watch?v=Iy3VdNSMk7Q&ab_channel=Xbox I'd like to be excited about this, but I can't help but feel this was an original concept proposed as an original property, and the higher-ups at Microsoft insisted on just slapping the Perfect Dark brand on it, since it's just sitting ...
by LDAsh
(201002)(20:10.54)
Forum: Announcements & News
Topic: WinXP source code leak
Replies: 0
Views: 8031

WinXP source code leak

https://www.windowscentral.com/alleged-windows-xp-source-code-leaked-spread-4chan XP source code leaked - the operating system is an open book for hackers and authors of malware. To such a degree that no firewall or application-protection will help it to be secure. It will essentially be an offline ...
by LDAsh
(200808)(15:08.43)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 38513

Re: return to Ryvyt

Fixed your URLs, also increased the maximum size of images (in IMG tags) to 1440x900.

Do you mind if I move this whole thread so it's public?
by LDAsh
(200417)(20:04.45)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 38513

Re: return to Ryvyt

For Shadowing Hate, pretty sure everywhere at every opportunity I've cited Deus Ex, and (the first 3/4 of) Perfect Dark (both from 2000), so play those or at least watch some playthrough videos to get some clarification.
by LDAsh
(200410)(00:04.25)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 38513

Re: return to Ryvyt

Yes, sorry, I should clarify - "portals" in a technical sense, to cull geometry based on zones = "vis". As for portals and teleporters (and jump-pads, etc.) in a conceptual sense, I'm against it. It just won't fit in with the theme of the rest of the project. There are some other...
by LDAsh
(200320)(11:03.39)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 38513

Re: return to Ryvyt

If that's what you want to do, then sure. Just keep in mind, we still have portals. LOD at this degree can be utilised between one or two rooms, plus some hallway or whatever. There's no need to think about one method or another, we can really do anything we want. Just because we have 16 LOD stages ...
by LDAsh
(200316)(08:03.15)
Forum: Shadowing Hate
Topic: return to Ryvyt
Replies: 26
Views: 38513

Re: return to Ryvyt

I spent some time looking into this idea - the huge problem is that I can't see how you could just do a 'search & replace' operation in Radiant to retexture everything. Even that is a bit of a pain, but after a lot of thinking, I can't see how you can avoid manually replacing every single textur...
by LDAsh
(191201)(18:12.38)
Forum: Off-Topic & General
Topic: Why massive texture resolutions aren't worth obsessing over
Replies: 1
Views: 10879

Why massive texture resolutions aren't worth obsessing over

I thought this was worth bringing up, with a lot of talk about texture resolutions as some kind of dick-measuring contest among some developers. I consider myself having been obsessed with the concept, but from the point of view of "texel-scale" and quality, and prospective ability, rather...
by LDAsh
(190723)(00:07.38)
Forum: Announcements & News
Topic: EngineS for the 20s
Replies: 0
Views: 13790

EngineS for the 20s

I figure now is as good a time as any to begin deciding which engineS to "branch out" (NOT "jump") to... ____________________________________ :arrow: Unreal 4 - (https://www.unrealengine.com/) :arrow: Godot - (https://godotengine.org) :arrow: Lumberyard - (https://aws.amazon.com/...
by LDAsh
(190722)(20:07.17)
Forum: Website & Forum
Topic: Birth of a Wiki
Replies: 3
Views: 18164

Re: Birth of a Wiki

I tried looking for a winkle plugin for it but couldn't find anything.
by LDAsh
(190701)(20:07.34)
Forum: Website & Forum
Topic: Website overhaul for the 20s
Replies: 1
Views: 8768

Website overhaul for the 20s

My plan for this much-needed long-awaited overhaul is actually pretty simple - it will be mostly graphical, with an aim for 4K+ displays and high-end PCs that can handle a lot of shine, fading/sliding and (subtle) animation. Although I do also plan to create an "M version" (smartphone) and...
by LDAsh
(190701)(15:07.21)
Forum: Website & Forum
Topic: Birth of a Wiki
Replies: 3
Views: 18164

Birth of a Wiki

https://www.violationentertainment.com/wiki So we now have a wiki, which will be home to plans (for both the team and all of its projects) and some other 'articles' like tutorials, that any developer can edit and interact with. A big part of needing a wiki is compartmentalising the plans of the proj...
by LDAsh
(190612)(09:06.26)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Poliigon was on the list, until...:- https://blenderartists.org/t/my-thoughts-about-poliigon/1131275 Well, it's a long story, but basically they made a lot of bad decisions in the pursuit of money. These days there are much better sites with much better ethics and far superior content, compared to P...
by LDAsh
(181024)(13:10.46)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Updated to include a heap of material/texture sites as resources. I definitely plan to come back to this thread and update/curate it, as well as add a bunch of new software as I go through a huge backlog of stuff I've been meaning to try out. So many of these types of lists online have become walls ...
by LDAsh
(160519)(14:05.06)
Forum: Recruiting & Help
Topic: Notes for testers
Replies: 0
Views: 18098

Notes for testers

For anyone willing to help out by doing some early-stage testing, we'd really appreciate it. First of all, you'll need to get a couple of things ready, mainly - sending us a complete hardware report, and having the ability to send us screenshots. For the hardware report, you can use "HWiNFO&quo...
by LDAsh
(160421)(12:04.58)
Forum: Off-Topic & General
Topic: Getting the word out, only to regret it later
Replies: 1
Views: 12126

Getting the word out, only to regret it later

Posting in random sites/communities around the web without full investigation of their nature and future implications scares the hell out of me. There are places I have considered such as Tumblr, Reddit and DeviantArt that are very "iffy" and I am very worried about sharing the same "...
by LDAsh
(160312)(21:03.21)
Forum: Off-Topic & General
Topic: 3d modeling
Replies: 2
Views: 10139

Re: 3d modeling

Some of it isn't too bad, but for the prices being asked, I would say one could find much better quality for much less money. Some of the infintely sharp edges and bad composition of cut-outs, for something that seems to be just still shots, doesn't seem all that impressive, comparatively. In this d...
by LDAsh
(160216)(19:02.02)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Late, once again... ______________________ http://www.violationentertainment.com/forum/images/icons/misc/radioactive.gif NeoAxis = 3.4.1. http://www.violationentertainment.com/forum/images/icons/misc/radioactive.gif Blender = 2.77test1. http://www.violationentertainment.com/forum/images/icons/misc/r...
by LDAsh
(160216)(17:02.09)
Forum: Chaos Circuits
Topic: CC menu 60FPS video
Replies: 0
Views: 18606

CC menu 60FPS video

We're really excited to finally have the ability to not only take super hi-res (8K) screenshots from within the engine, but to continuously dump hi-res (2K) shots at a steady rate that can be compiled into video footage. This was something we sorely missed from the idTech4 days, which had this abili...
by LDAsh
(160216)(17:02.28)
Forum: Shadowing Hate
Topic: Early development of the SH training level
Replies: 2
Views: 16754

Early development of the SH training level

Finally some more map shots, this time of the psychedelic and disorientating training level in SH:- https://www.violationentertainment.com/temp/VEtrnngwll160114_c_.jpg https://www.violationentertainment.com/temp/VEtrnngwll160114_f_.jpg https://www.violationentertainment.com/temp/VEtrnngwll160114_d_....
by LDAsh
(151110)(00:11.46)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Sorry. Will try to not be this slow ever again... :P ______________________ NeoAxis = 3.3.2. Blender = 2.76b. Wings3D = 1.5.4. L3DT = 15.11. XnView = 2.34. Chasys Draw IES = 4.34.01. ImageMagick = 6.9.2-5. xNormal = 3.19.2. OpenMPT = 1.25.03.00. Notepad++ = 6.8.6. PHPBB = 3.1.6. ...
by LDAsh
(151029)(02:10.21)
Forum: Website & Forum
Topic: New forum (2015) & site tweaks
Replies: 1
Views: 12735

Re: New forum (2015) & site tweaks

I also updated the chat client page, which now uses KiwiIRC instead of the old Freenode one, which introduced a terrible new CAPTCHA system which was just too big for its boots, in my opinion, where as this new KiwiIRC works better (no CAPTCHA) and looks much better too, with a lovely dark skin to m...
by LDAsh
(151026)(12:10.24)
Forum: Website & Forum
Topic: New forum (2015) & site tweaks
Replies: 1
Views: 12735

New forum (2015) & site tweaks

I've finally updated the forum here to phpBB 3.1.6, and the old style was not compatible so I had to redo it, not that the old one was any good. There's still a few things I'd like to fix and customise which I'm not quite sure how to do yet, but one day later I will get around to it. The major probl...
by LDAsh
(150728)(10:07.38)
Forum: Shadowing Hate
Topic: A level for Shadowing Hate
Replies: 5
Views: 14880

Re: A level for Shadowing Hate

Very exciting to see these shots posted around. As I look at them against the other work that had been done for the project in the past, clearly they are more modern but stylistically they fit together perfectly, so I'm under the impression that you really get where we're going and we're on the righ...
by LDAsh
(150323)(20:03.22)
Forum: Off-Topic & General
Topic: Dr.Matt Barton
Replies: 0
Views: 12127

Dr.Matt Barton

http://mattchat.us/wp-content/uploads/2013/09/cropped-302634_895424101321_1475995562_n.jpg I felt compelled to post here about this dude. I stumbled upon his YouTube "Matt Chat" videos a few years ago from an interview he did with John Romero, and found a treasure trove of others and I've...
by LDAsh
(150112)(14:01.06)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

______________________

Blender = 2.73. (release)
DarkRadiant = 2.0.2. (release)
Chasys Draw IES = 4.28.05.
Notepad++ = 6.7.4.

...
by LDAsh
(150105)(21:01.13)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Happy new 'year of the Back To The Future II':-
______________________

NeoAxis = 3.2.
DarkRadiant = 2.0.2. ("pre6")
ImageMagick = 6.9.0-3.
Notepad++ = 6.7.3.

...
by LDAsh
(141222)(20:12.40)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Some more delays and some more spotted updates from a bunch of ones I've surely missed:-
______________________

NeoAxis = 3.1.
Blender = 2.73. (beta)
DarkRadiant = 2.0.2. (beta)
ImageMagick = 6.9.0-0.
OpenMPT = 1.24.01.
Notepad++ = 6.7.1.
PHPBB = 3.1.2.

Merry Christmas. :P
...
by LDAsh
(141116)(18:11.52)
Forum: Off-Topic & General
Topic: Industrial Environments and Apparatus made in Radiant
Replies: 2
Views: 12053

Re: Industrial Environments and Apparatus made in Radiant

We're missing some latest shots? :D Sorry I didn't reply to this. It's hard to know what to say because I understand it's a professional simulation and made under strict deadlines with no breathing room for decals, fine mapobject details, lightmapping, ambient-occlusion and other carefully-construct...
by LDAsh
(141116)(18:11.18)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

I've been out of action for a while due to a very long stay in hospital, so many updates have been missed. I will focus on a few important ones and try to keep up with everything as much as possible, now that I'm back. :) Mainly I visit http://www.sourceforge.net and http://www.majorgeeks.com, as we...
by LDAsh
(141116)(01:11.51)
Forum: Damager Ball
Topic: Another ball game
Replies: 6
Views: 10111

Re: Another ball game

We've been over this before. We don't need bones when we already have coords. Definitely things should be spinning around and I will do that when I get around to it, we can add that to the project's to-do list, but I just don't see it as a priority. This was only ever meant to be some screenshots fo...
by LDAsh
(140922)(18:09.17)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

ImageMagick has been updated 6.8.9-8.

There are also a couple of important betas worth mentioning - Blender 2.72 & DarkRadiant 2.0*
by LDAsh
(140907)(15:09.52)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

A couple of new updates:- L3DT Pro has a new release candidate which is 14.09-4. Note that this is the pro version which requires a license. OpenMPT has been updated to 1.23.05. This is a tracker program (Open ModPlug Tracker) which is a very powerful tracker for making music because it can compile ...
by LDAsh
(140903)(14:09.56)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

Chasys Draw IES has been updated to 4.25.03. This is a "suite of image editing applications" comparable to GIMP that is worth checking out as an alternative.
by LDAsh
(140828)(10:08.46)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

XnConvert has been updated to 1.65. This is part of the XnView software that can (batch) convert between over 400 different image formats while performing many processes and manipulations.
by LDAsh
(140827)(06:08.53)
Forum: Off-Topic & General
Topic: (free) Software/Resources for game development
Replies: 20
Views: 76300

Re: (free) Software/Resources for game development

GIMP has a new update released which is version 2.8.14. I don't think I need to explain to anyone about this software. :P